> Why a randomized reservation order?
[...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction.
Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g, where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g, s/g is close to zero, and scalping is dramatically curtailed. Almost all of the initial batch of consoles will go to legit gamers.
This is also possible because they are only selling through their website, while other consoles go through retailers.
I'd actually prefer a retailer just for doing this over one that was first come first serve.
When the Xbox 360 came out decades ago, the store I got mine from did this. They had like 10 consoles and there were like 200 people there. They did a raffle for the consoles and I got to buy one. It felt like I won the Xbox even though I still had to pay for it.
And the soccer WC went the opposite direction, by encouraging scalping, giving it an official avenue, and taking a cut of the profits. Now only rich people get to enjoy a sport meant for the masses, yay.
Spamming account creation won't work, because accounts need to have been created in April or earlier. They also verify address, payment method etc. to reduce double-dipping.
If that's what you actually wanted then Valve could just sell them at auction and at least have the money going to the company actually making the thing instead of a useless middleman.
Moreover, that's what happens anyway. If you get one of the slots and you value the difference between what you paid and the "real" (resale) price more than you value having the console, you can still sell it. But then more of the money goes to ordinary customers rather than rewarding people who snipe with bots etc.
I would also point out that you can build a PC to run SteamOS with approximately the same specs for approximately the same price, so it's not clear who is going to be paying a significant premium over the sticker price instead of doing that if they don't get a slot.
I would love to see a generalized FOSS reservation system that could be used for just about anything that would help address the issues Valve listed. It could be as simple as a short lived deployment (1,3,7,14 days) that writes out the entries to a Google Sheets. I have encountered so many people trying to come up with their own approach to this problem that I think it would be worth solving. Maybe I can find time to work on it later this year.
It's not worse than a traditional launch, but it's also not much better. Make 1,000 Steam accounts, which are entirely free, and you get 1,000 times more chances of getting one than others.
To be fair I don't think they'll be scalped a lot because the price isn't attractive already and alternatives are plenty.
But it's not an additional Steam Machine, it's a potential additional Steam Machine. In expectation, I'm sure it's more like 1/1000th of a Steam Machine.
sadly there's sites dedicated to buying accounts of all sorts (reddit, x, steam, etc...) that use an escrow-type system so both parties have little risk
It's basically super easy and trivial to buy verified accounts for many many platforms
>You must have made a purchase on Steam prior to April 27th 2026.
>Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
Seems like they have chosen some reasonable options here. 2 months ago having purchase and trying to detect households. Likely also including phone number, Steam Guard client and family sharing.
Steam accounts newer than April do not qualify, plus I think you need to have spent at least $5 to qualify for the reservation queue (i.e. not community limited)
Do you really think a fresh steam account will have equal footing? I'd be surprised if that was the case.
Even Nintendo has been setting fairly strict requirements to pre-order some of their products, like requiring 50 hours of playtime on the original switch to pre-order the Switch 2
I am more surprised there's people lining up to buy this when it's genuinely cheaper to get a used PC off a local marketplace. I feel like this is unnecessary as I am pretty sure they'll be able to fill it in one shipment.
I get to support people that are very involved in making sure that a long list of x86 win32 software that I want to be able to run plays well with linux and osx (not-quite-directly, but the crossover folks are on it) - regardless of whether it's on steam or not. Plus general linux desktop work in the "make games play well" department.
For €1039 you can even get a mini-ITX PC that fits nicely in your living room. Install SteamOS to get a similar experience. Only thing you will not get is the HDMI CEC functionality.
I am pleased to see hardware not being locked down as a selling point:
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.
Valve gets it. I very much want to support them and vote with my wallet. Unfortunately the Steam machine isn't a good fit for me. I will buy the frame in a heartbeat though. HMD with a FOSS OS? That's in its own class.
As long as you're running Zuck's spyware OS. The frame is a a linux box with fancy packaging and peripherals. You will be able to put arch on the frame and turn your new singular hobby into building drivers.
They need to do that because, in some sense, they're competing with Gaming PCs, not really with Gaming consoles. Gaming consoles sell their consoles at a discounted price because they can recoup a lot of it when selling games. Steam can't have a markup on games because they share their marketplace with other PCs.
The urge to tear down the stack of cellphones I have and pull the boot flash chip hits me occasionally. It would be a substantial project, though, so I haven't done it. Yet.
You have to do things. You can't sit on project ideas forever while they become obsolete. A lot of things on my project ideas file became obsolete while I didn't do them, and that is sad. I even had enough time to do them but still wasted it on places like HN.
AFAIK there are signatures that are checked at the SoC level. In other words, it's not a write lock that can be bypassed by flashing the chips directly.
I do hope they will release drivers for the Steam Machine, otherwise the openness isn’t very useful. Or at least make it possible for others to make drivers by publishing specifications.
Edit, reply to bjord as I am rate limited: HDMI CEC, the chipset, GPU drivers, controller receiver etc.
Edit, reply to robhlt: Thanks! Hope we can get that ported to Windows
This is a weird thing to call out, when there's so much else to talk about (price, specs, etc) buuuuuut-
Check out the gameplay video partway down the page, where the two people are on the couch playing Cuphead. Right under "Your Steam library in more places."
It's just... a real clip of real people playing a real game and reacting in a real way. It's funny. I know it's stupid to call out, but how many exaggerated versions of this scene have you seen before? And Valve is smart enough to say "Let's just film two people playing a real game and snip a nice, realistic reaction shot from it."
If you're good at acting you can go up on stage with somebody you met two weeks ago and people will believe that you're family.
It's funny how it works. I took an iPhone selfie of myself as the character that I go out to do street photography as and my wife and my son are "you staged that!" but then I hand out my business cards with it and everybody else tells me it is a great photo.
I can appreciate that the direction for this commercial was "just play the game and we'll find a good 2 second cut". What I'm saying is that I'm worried that I'm seeing someone compliment an advertisement. The same way I'd worry if someone said "well usually, when the guillotine hits, it doesn't chop cleanly, this guillotine however, has a beautifully maintained blade."
In any other commercial they'd be laughing and grinning ear to ear with their fakest smile instead of wincing from dieing in Cuphead. Definitely still staged but refreshingly so.
This one is admittedly very natural compared to how cringey they usually get in gaming ads. Which says more about the industry than about this particular clip.
I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets.
Steam had this with the Steam Deck and personally, I see the world moving to thin clients that play games via some remote desktop infrastructure. It makes no sense to buy this hardware even if it was 500-700 dollars.
In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.
Tangential to this discussion: Steam is in the unique position to create a kernel anti-cheat. I know that's not popular. But they are the only ones with the install base AND ability to pull it off in a such a fashion that wouldn't be so god-awful. It's clear that multiplayer gaming isn't going to go away from kernel anti-cheat. It's also clear that developers are still going to target Windows-only with Steam Deck support as a best-kept basis.
I don't see the Steam Machine/Deck as a competitor until they solve the kernel anti-cheat portion. Until then, it can play games that are older, not popular, or single-player which is a valid market but not one that I am a part of, anyway.
I bought my own version of a "Steam Machine" i.e. a mini-PC powered by an AMD APU for just €676 right before the RAM prices exploded.
It is an AOOSTAR GT37 which actually outclasses the €1,039 Steam Machine in most areas except graphics. One cannot blame Valve here though, the hyperinflation of RAM prices is too blame here.
AOOSTAR GT37 (€676 a few months ago [now vastly more expensive if you can still get one at all]) vs Steam Machine (€1039 right now)
CPU: 12x Zen 5 vs. 6 Zen4
Graphics: 16x RDNA 3.5 vs. 28 RDNA 3
RAM: 32 GB LPDDR5X vs. 16 GB DDR5 + 8 GB GDDR6
HDD: 1 TB vs. 512 GB (both NVMe-SSD)
I expect the Steam Machine to run graphically demanding FPS games quite a bit better due to the extra RDNA cores and faster VRAM. However it might actually be the inferior gaming machine for CPU/main RAM intense strategy or simulation games (e.g. Stellaris).
LTT was only speculating, they did not know the actual price as far as I remember. (They had a video doing some educated guesses, or maybe a WAN show, can’t exactly recall).
No doubt the price was lower before this hardware shortage, but the $800 is not a reliable number afaik.
In their video today, they said they asked Valve the original pricing, and they said (paraphrasing) "we can't tell you exactly - but the increase we recently had on the steam deck is about how much the pricing for machine increased" - which is how they came up with the $800 number
Plus GPU prices. They absolutely got screwed by their launch timing, unfortunately. And they’re not big enough to negotiate better terms though that probably isn’t really an option right now anyway.
I’m not sure I’d want this at $550, but maybe. At $1050 without controller it’s a solid no.
I’m sure some people will want it. I have no interest in maintaining a PC so if I wanted to play PC games this is probably how I would do it. But the price just absolutely kills it for me.
"killed" is a bit of a stretch. High prices on all gear is here to stay. This is the new normal. Unless that simply means that nobody buys consoles/pc's.
But you cant compare the price point with what it used to cost and imagine that its overpriced now and that people will seek alternatives. There aren't any cheaper alternatives.
You have evidence that they are going to go down? Not unless government policy steps in to pressure chip makers, or establish new markets. Corporations will use inflation, ai, et al to validate their record profits at the cost of the consumer. Monopolies or better put the mergers of companies over the last 40 years hasn’t lead to cheaper prices, it never was going to either.
Can you point to an example of this happening in the past? Where a supply shortage leads to price increases and "record profits", and the price never goes back down?
It almost certainly is. Once people get used to the higher prices, and the companies see that the units sell anyway, there is no meaningful incentive to lower costs again.
This has played out time and time again during every other supply-side shock. Once prices go up, they don't come back down.
That's not true. We've seen prices from supply shock go back down (the increase in hard drive prices when there were floods in Asia 10-15 years ago comes to mind as an example). It does take a while, but it will happen eventually.
Even then, prices stayed elevated for years. They never went back to pre-supply shock prices. Right around that time too the industry consolidated. WD bought Hitachi, Seagate bought Samsung's HDD business. It left a duopoly, so now there was no competitive pressure for a price war. Prices got locked in higher than pre-flood levels, intentionally.
For the current DRAM situation, I can almost promise we'll never see $60-$90 RAM again. Maybe, 32GB won't cost you $500 eventually, but it'll cost you $250-$350 instead of $500. If the market can bear it, why would anyone get into a price war that's just a race to the bottom where no one wins?
Suppose you have a warehouse full of widgets. You bought them them for $450 each, and sell them for $500. You're really happy with this profit, and you can just keep selling them at $500...forever, right?
But then, I get my own warehouse and fill it with widgets that I bought at $400 each because I entered under better market conditions. And I really want to sell these widgets -- they aren't making me any money when they just sit there taking up space and burning rent.
So I price these widgets at $475, to attract customers. It works; the widgets are flying off the shelves. And they're being purchased by people who used to be your customers, and I'm making even more money per-unit than you are.
What's your next move? Do you want to keep losing customers to me, or do you want to adjust your price to be more competitive?
Price wars are a race to the bottom that everyone loses. In reality, such oligopolies follow a kinked demand curve.
A new entrant isn't guaranteed to now price at $475. They'll see the incumbent being successful at $500. Now they price at $499 rather than trigger a destructive price war. Companies collude on this quite frequently. When everyone keeps their prices high, all get to enjoy the big margins.
Outside of that, ok so you have a warehouse full of widgets you need to move fast. So you undercut, and sell out. If demand is still bigger than your supply, you're now out of capacity, customers are going back to buying for $500 from your competitor. That means you've mispriced your limited inventory, so now you raise your prices up to closer to $500 because it helps you control your capacity, and also you know the market can clearly bear it.
Anyway, those are obviously overly simplified scenarios prices rarely fall down dramatically because of tacit collusion. Its asymmetric price transmission ("Prices go up like rockets, but fall like feathers")
The PS5 Pro has 16 GB unified memory, the Steam Machine is 16GB + 8GB. That'll be where some of the price difference comes from. But most likely comes from Sony locking in long term contracts before price insanity.
Different value props. The target audience for this already has an extensive Steam catalogue. To buy a PS5 Pro is going to require re-buying all of your games for it.
Also, you can build a decent PC for $1049, but getting it into a decent form/noise factor is going to ratchet that price up. Add in the proprietary CEC stuff that Valve has done for it and it's not as terrible as it seems.
Right, but it’s a PS5, not a PC - you’re paying less for the privilege of letting Sony 100% control what you use the device for, including not being able to play your own games that you’ve paid for. Try doing that on a PC. Try checking your email on your PS5, or steaming the media of your choice.
Even if you only used your Steam Machine to play Steam games it's still probably a better deal. Multiplayer and cloud saves are free so you don't need something like PlayStation Plus. Games are generally cheaper and Steam sales make them even cheaper. You also don't lose access to older games if you get a better system.
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?"
Hope the Frame is available for pre-order soon as well! I know I’m going to pay more than the HW was worth a year ago because of “AI”, but I’m really looking forward to that one.
I've tried various iterations of a gaming HTPC over the years, and they've all been pretty miserable. That lack of any reasonable or stable CEC solution this whole time so far has honestly been an oversized anchor this whole time. And I think Valve is doing a bit of a disservice not advertising it more.
For reference, a PlayStation 5 is $600-650 for the base models (lower performance than Steam Machine) and $900 for the Pro model (likely higher performance). I know this is a PC and thus an open platform, but for most buyers in living room gaming, that's the competition. I don't think this will reach mass market success, but I'm not sure that was the goal. Who are they selling to?
Note: I ask as someone with a Steamdeck sitting on the desk in front of me and a custom-built computer under my TV running Linux.
I'm sure they were originally hoping for mass-market success, but given the RAM drought and ensuing pricing, I'm guessing the best possible outcome at this point would be to break roughly even and learn, so that they can put out a more competitive revision if and when prices ever return to Earth.
With Windows becoming increasingly hostile, I do think there's room for a hardware/software integrated "just works" offering in the Linux PC space. Plus software pricing is probably a lot more competitive than console (dunno, never had anything to do with consoles, but my impression has always been that hardware is a loss-leader there).
My guess are people who want to PC game but don't want to deal with building a PC themselves - there's a decent market of pre-built gaming PCs that this would be competitive with.
And there's a valid market there, but as someone who just spent half my Saturday morning debugging a CPU throttling issue on my kid's 2020-vintage Lenovo Legion laptop, I feel like a pre-built is in some ways the worst of both worlds, like you don't get the savings and fine-tuning that is something you assembled yourself, but you still get all the fun of debugging driver issues, weird performance stalls, and who knows what else.
That said, I've never had a Steam Deck or tried to seriously game on Linux, so I may be out of touch with how much smoother the picture is in an all-Proton world.
(the laptop issue turned out to be something in the firmware asserting BC PROCHOT for some reason; for now we can periodically clear it with the ThrottleStop utility, but who knows what the actual underlying problem is)
The Steam Deck is the closest thing the PC world has to a console (barring the Steam Machine, of course), and features near-console levels of hardware/software integration.
They make different performance playstation 5s?! What happenes to the console compatibility story? You used to expect any game to work on any console because they were all near identical.
has that still been accurate in the last half decade?
indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously
the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription
people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available
Indeed, they are hitting a weird spot, their pricing category is stuck in between people who just want to play without breaking the bank account, who will go for a PS5 or XBox, and hardcore gamers who will go directly for their own custom build PC
Unlike a PS5, a PC has all the games that I want to play. And to drive home the irony, right now I'm actually using my Steam Deck to play a game that was originally for the PS3 (Valkyria Chronicles). Legitimately purchased, even!
Now that Bloodborne is "on PC" (wink wink) there's kinda no reason to own a PS4 or PS5 in my opinion. Persona 5 was the only other holdout, but now P5R has a great PC-native release.
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
A lot of machines ship with secure boot locked to Microsoft's key. Usually there's a way to turn it off, otherwise you need the shim loader Microsoft signed in 2015 whose signature has just expired and who knows if Microsoft will sign it again.
Yeah. I don't think they're gouging, I totally understand how expensive RAM and storage and GPUs are, but...oof. I just can't justify it as a 'fun' purchase.
Yeah. But they’re only other choices to just sit on it for a few more years, which point they would need to put different hardware in and it would just increase costs.
This may be the best option of a couple of terrible ones.
What is the appeal of Steam Machine as a dedicated gaming device? Isn't it going to be old in a few years and then you have to get rid of it because upgrading components isn't a viable option? Isn't that quite the opposite of anything that deserves to be associated with them term "hacker"?
Compact, convenient, console-like experience that pulls games from your existing steam library. Same niche as a normal console, just not locked down in the same sense. If it weren't for the price I'd consider one, but I'd rather limp along my existing systems for as long as possible (and it sounds like SteamOS support for broader systems is improving).
My steam deck is underpowered as a living room gaming PC.
Wish it was cheaper but would look forward to a “just works” experience including sleep/instant game resume.
Add my thousands of already owned Steam games and it makes me excited for a great couch gaming experience. It’s the reason I don’t get a PS5/Switch cause I don’t wanna rebuy all the games and they are not on sale as much.
The only thing that I get with consoles that I don't get with the Steam Machine is a guarantee; a GUARANTEE that the games I buy will play on the system. If I but a game and it says PS5, I know it will play. A list of specs on the Steam Machine landing page does not absolve this for Valve.
On the Steam store they've done a great job with their certification program for the Steam Deck.
Also, I don't think their target market is people who don't own any Steam games yet. It's going to be people with already extensive back catalogues on Steam.
Yes, so many people were claiming that it will be around that price point. That seemed straight up delusional to me. Memory price has roughly quadrupled and 32GB DDR5 basically cost the same as the original cheapest steam deck.
back in 2019, I was thinking of getting an MBA and as part of the exploration, shadowed an MBA class at University of Washington for a day. It was so fun. One of the things they were discussing in the class that day was a case study of Valve, specifically around the Steam Machine. The team's consensus was that Valve was carefully arranging money in a barrel, lovingly soaking it in high octane gasoline, and was about to light a match.
Proton, the Steam machine, the Steam deck, etc. were probably never about making money. It's Valve's "Plan B".
They started with Proton after Microsoft suddenly made a move with the Windows store and also started bolting down Windows a bit. As with most things Microsoft that initiative quietly died over time. But at that time Valve probably couldn't afford to take any chances. It probably also made them realize they had build a castle on someone elses land.
If you are making money in the amounts Valve is, then even the simplest risk analyses is going to show that "Microsoft rug pulling you" is one of your few existential threats. Even though the probability is low or medium-ish at best, the impact is massive. Even anti-trust isn't going to save you. By the time Microsoft gets convicted, you are already dead. Just look at Netscape.
This only goes to show how MBAs are destructively myopic.
Valve understands that inextricably tying themselves to Windows is a long-term death sentence. SteamOS represents a lifeboat for when Microsoft goes full iOS and decides to lock down Windows in exchange for taking 30% of all software purchases. Valve has been taking this threat seriously since at least 2010, which is why they've been investing in Linux gaming. Both Steam Deck and the Steam Machine are further steps toward complete independence from Microsoft.
We know they've been kicking the idea around since the first line up and I believe pretty decent leaks saying they were working on it were out around 2019.
Surprised that they have 4 USB-A and only 1 USB-C. With their power profile, Steam Machine should be powerable by a single USB-C cable on extended power range which should reduce the need for the power supply altogether and greatly simplify mechanical as well as thermal design, although the power electronic design would be more complex as a result.
I would also be expecting Wifi 7 support as well as unified memory considering they ordered custom AMD silicon. Understandable that it is a rather conservative design for their first generation though.
USB C ports cost a lot more, needing extra controller chips and special HCIs. USB-A, especially 2.0, is dead cheap. I would've expected more than 3 though? Standard consoles used to support 4 controllers, plus you'd probably want a mouse and keyboard at the same time if it's also a PC. I guess it's fine if you're assumed to be using wireless controllers.
If you want a steam controller included. You can use also PS4/PS5 or Xbox controllers easily on linux (and thus steamOS) nowadays. I use a Ps5 controller on my setup, even though I never had a ps4 or ps5.
Can't you build or buy an equivalent (in performance) PC for cheaper? All with upgradable standard parts? I get the appeal of a small form factor, but I am afraid it may not sell well at this price.
This is the #1 argument for buying a Steam Machine IMO.
You can achieve a lot by specifically optimizing your game for a particular machine and Valve has such extreme market power that every game studio releasing on PC will make sure that their game looks and runs great on the Steam Machine.
This machine is more limited than I expected e.g. only 8 GB VRAM, however because of Valve's market power all game studios will see 8 GB VRAM as the new limit. Every game will now aim to look and run great with only 8GB VRAM.
As a poor gamer, I truly appreciate Valve setting such a low standard for gaming PC hardware. Game studios were certainly already looking at 16 GB VRAM + 32 GB RAM as the new standard for AAA games. That is now history.
Not being able to run adequately (even with tuned down graphics options) on 8GB of VRAM was already going to be an issue for most PC game devs. According to Valve's last hardware survey, a quarter of players only have 8GB, and another 15-20% of players have less than that.
I would be extraordinarily surprised if this were true. Let's be real: This is going to be a tiny volume product. Big for Linux gaming, but tiny in the grand scheme of things. Certainly minuscule compared to Windows gaming, or the PS4/5.
It could have been something, but the target market is precisely the market that will look at the price and say "Nah".
And as one point of clarification, game makers by and large still aren't targeting Linux. This machine works via the absolutely excellent, almost magical Proton (https://github.com/valvesoftware/proton) that lets you run most of your Windows library on Linux, largely seamlessly.
Plus support and packaging. Can you make your own PC of equivalent specs in that size case? Would it have swappable face plates you’ll probably be able to buy on Amazon?
I think you would struggle to NOT build a more performant PC for the same price.
https://pcpartpicker.com/list/brbFsK This is $50 more but it has 1TB of storage and a newer generation of both CPU and GPU and will absolutely destroy it.
I'm sure you could get actually easily cheaper and better even, I haven't followed the market a lot lately.
Prebuilt are likely to be even better deals because they will use some cheap noname parts for the RAM and the PSU, which is mostly fine.
For me, size and aesthetics play a role. A PC like that is huge and, imo, much uglier. I know a lot of people do not care but I am sure I am also no the only one.
You can get a Miniforums PC with the Radeon 780m for $699 US, but I don't think the graphics performance is on par with the SteamBox. I'm not sure on the reliability of these tiny PC's either
I'm not familiar with SteamOS and Valve hardware in general. Could I play something like Overwatch on this, and connect keyboard and mouse? Could I play other PC games like World of Warcraft?
It's just a Linux box, you can do anything that you can on any other Linux machine (including install Windows).
Linux more or less runs most Windows games. The ones that don't run are ones where the developer is going out of their way to make them not run - mostly with kernel-mode anti-cheats that just find themselves staring at the wrong kernel.
Steam makes that pretty seamless and Steam games "just work". For non-Steam games you need to do some tinkering, it's stuff that most people browsing this forum can do.
Because most PC peripherals (mice, keyboards, microphones, controllers, USB headphones, detachable hard drives) are still USB-A on the other end of their cable. Yes this is changing, but in this case I appreciate them acknowledging the reality on the ground and not creating a situation where there are many dongles afoot.
I like the idea, but I am worried that it's yet another step on the road towards personal multi-purpose tower PCs built part by part no longer being a thing.
Interesting that they went with AMD for GPU, but not too surprising. My experience with a nvidia 5060 on my laptop is that nvidia's drivers on linux still have no idea how to reliably wake from sleep. Fixing that just not the priority for them I guess - datacenter GPUs doing AI probably never sleep and just idle at 50 watts or whatever.
So unfortunate with the timing, I wish they shelved it for a few years instead. At any other time this could've been the thing to entrench Steam, PC and Linux as finally THE gaming platform.
At this price and features it'll probably just be a footnote.
I don't think we could ever expect a specific gaming PC to compete with the volume sold of gaming consoles that have exclusives people really, really want to play.
For some reason I never considered this route, despite following the PS5 Linux developments... is there a specific reason that the XSX is harder to homebrew than the PS5?
It would be incredible to convert my dusty XSX to a linux box
I know they will sell, but at this price point I don't understand who is supposed to be the target for this.
Either you want a gaming computer, and you'll get a much better one that can be upgraded in the future for the same price, or you want a console, and you'll never pay a grand for it.
I'll probably buy one. It's small so it fits under my TV, fits in with my furniture. Since it's all vertically integrated I know I can just connect it to the TV and it'll boot quickly and work well, and it has all my Steam games. I value my time and lack of frustration more than a few hundred dollars.
I thought about it, but don't think I'll push the button. I have a falcon nw gaming rig in my living room right now running windows / steam big picture and an NVIDIA 3060Ti -- and it's .. fine, but long in the tooth. I wouldn't mind a more console-ish hardware experience for steam gaming, and compared to a new falcon box, this thing is cheap. I experimented with just running SteamOS on the falcon hardware a few years ago, but it was a little fussy, and I wanted to also use the system for local inference, and, and, and.
All that said, I don't think this is a good value. I'm presuming if I did a little work SteamOS 3 would be workable for me, and I have significantly more RAM, and possibly a better GPU? Not exactly sure where the GPU falls out, but I definitely believe I could buy a better GPU for less than the new box.
If it gets preferred shipment for the controller, you could buy it and sell the box and keep the controller. :) I think my controller ship date is estimated in 2027 right now.
I think there's a middle ground of people who just are not interested in building or upgrading a gaming computer (or just don't like their typical form factor in the ready to go out of the box gaming PCs) but also don't want the completely closed off ecosystem of a console.
I think if the Xbox ended up being more like the Steam Machine (i.e. more like a PC) then this middle ground that the Steam Machine sells to would probably go away as I don't think the group of folks who care that it's Linux based is high enough to support production.
Prebuilt machines have a terrible reputation, I could see people wanting this for a PC that you don't need hardware expertise to boot up. If you're reading this you could probably pick out your own parts and assemble them for cheaper, but for people who want a console-style plug-and-play type experience I could see the market for it.
Pricey, but so is any other sort of electronic entertainment hardware these days.
do you know fans or people who don't like to tinker computers?
take a sip at GamingOnLinux community... they don't seem to care about stuff running perfectly on Proton and not natively or that Gabe is buying another 600 million USD yatch. they love the Steam ecosystem more than developers crafting games abiding to 30% fees that are a clear sign of monopoly power
I wanted a gaming computer (read: an airgapped system that I could install arbitrary software on without fear), and I was sick to death of Microsoft's bullshit and resolved to never buy a Windows machine again, so I've been using a docked Steam Deck as my main gaming rig. It's performed far better than I imagined on the software side (has never failed to run any game in my library, though some have required minor settings tweaks), though the hardware is a little on the lighter side, which is perfectly acceptable for a handheld, but if the Steam Machine had been available at the time I'd probably have gone for that instead.
As an adult with kids, why would I want to spend my scarce time and energy building my own machine, installing and configuring shit when I can just buy this that is guaranteed to work well. Yeah, when I was 18 I'd probably do it myself, but I just don't have the patience for bullshit anymore.
I feel like there's a midrange of "not particularly techy" gamers who will strongly appreciate - "I don't care about putting anything together, I just want to place PC games like a console."
Wow that LTTlabs article was damning. The language is optimistic but this thing can’t possibly move steamdeck-numbers of units at $1100+ with that performance. DOA if you ask me.
Man...I'm certainly glad a happened to build a gaming beast rig in January of 2025. The RAM alone (64GB DDR5) would cost nearly as much as the entire rig now.
A question for both developers & gamers – why are we continuing to push hardware capacity upward to untenable costs? 2013 games are awesome, I still play them. Why not continue targeting that capability and sell $250 consoles instead of $1250 consoles?
i'm in, i think prices are gonna suck anyway, i own a playstation and that shit sucks, i want to do more couch co-op with my partner and the steam library opens up so much indie games
Valve could have made a $2-$3K rig that outperforms other consoles for 4K gaming but I'm glad they didn't. It's genuinely unfortunate the components market went crazy at the same time.
I hope this and the steam deck-likes continue to be successful and incentivize developers to optimize their games for last-gen and portable hardware. I think the "steam deck compatible" certification has already been fairly good for that.
I hope they will release a version with a replaceable CPU and GPU. For a company that does so well on repair ability I don’t understand why they solder everything on the board. I prefer a mini-ITX system where I can easily change the components.
For comparison - cloud gaming such as Nvidia's Geforce NOW is at ~20$/mo for 4k resolution with a monthly subscription one can cancel anytime.
That's what, ~4-5 years of gaming on a superior GPU without the headaches of hardware failures or upfront cost of 1000$?
Yikes Valve. The only folks buying gaming PCs these days are people eeking out an advantage in competitive 3D shooters or folks unaware of how far cloud gaming has come.
Cloud gaming is nowhere near the same experience as playing locally. There are a lot of games where milliseconds matter; it's big enough for me and my friends to try Geforce NOW and say, "No, this isn't good enough for a lot of games." You are kind of saying, "the bus only costs $4 a day, that's 30 years of using a car."
No matter how superior the GPU, the latency from streaming will never be able to compete if you're outside of a major hub.
I couldn't imagine playing a game by streaming inputs to a server 30ms away, which then streams those inputs another 30ms to the game server, and then having that round trip.
I did some math, supposedly the complete install of the latest Call of Duty game is a 200GB download[0]. At 1gbps we're talking 26 minutes of downloading. At 2.5gbps we're talking 10 minutes of downloading. I'm honestly surprised game downloads have become so massive but are those 16 extra minutes really going to change anything?
Personally, I'm rarely "surprised" by a need to play a specific game that I don't already have downloaded/installed so I can just tell Steam to download the game in advance. But if I were to be in such a surprise scenario, we're talking the difference between popping on one youtube video while I wait or popping on two youtube videos while I wait. In both scenarios, I am waiting for a small but not insignificant amount of time... now if we could get 10gbps that'd be a game changer. I wouldn't even context switch for a 2.6 minute wait.
If given the option I would trade the LED strip to not wait any longer than absolutely necessary. That's approximately the difference we're talking in BoM cost.
Now, I don't want to overstate it: it's simple disappointment. I'm still interested in the machine, as is.
I use this feature to reduce Valve's egress bill, but local transfers do seem slower than downloading from the internet. I'm not sure why. I have one device hardwired to my network switch. Maybe Steam is bottlenecked on poorly optimized disk IO code?
This is it, basically. It's a little annoying having to plan installations or wait [for ~$5 reduction in BoM]. 2.5GbE is very accessible; my LAN is 10 and WAN is 2.
With the 'Game File Transfer over Local Network' feature in Steam, you don't need a fast internet connection; 'just' another system on the LAN that can serve the files.
Fairly common for those with full-powered gaming desktops and Steam Decks, and soon, Steam Machines.
The UK isn't exactly cheap, but the >1gbit packages tend to be in the 70 USD per month range, maybe uptowards $100 a month by the time you get to 5Gbit on the more traditional providers (sky for example)
Honestly tempted to buy a couple for relatives, who do some phone gaming and one who owns a 3DS they use, and see if they find anything interesting in PC gaming. Also make it a decent media center of course too.
Are you using the stock cooler? I’m going with an AIO for the APU, but I worry that the little heatsinks I’m planning for the VRMs aren’t going to cut it.
> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction.
This is nice.
Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g, where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g, s/g is close to zero, and scalping is dramatically curtailed. Almost all of the initial batch of consoles will go to legit gamers.
This is also possible because they are only selling through their website, while other consoles go through retailers. I'd actually prefer a retailer just for doing this over one that was first come first serve.
When the Xbox 360 came out decades ago, the store I got mine from did this. They had like 10 consoles and there were like 200 people there. They did a raffle for the consoles and I got to buy one. It felt like I won the Xbox even though I still had to pay for it.
I never thought much of the need for trigger warnings until I read “the Xbox 360 came out decades ago”
Fusion Festival (happening this week), aka European Burning Man (but not exactly) does this.
And the soccer WC went the opposite direction, by encouraging scalping, giving it an official avenue, and taking a cut of the profits. Now only rich people get to enjoy a sport meant for the masses, yay.
FIFA is corrupt, so this shouldn't be a surprise.
So what you’re saying is we should see an increase in account hijacks and spamming account creation as scalpers now try to optimize for max s.
Show me the incentive structure and…
Spamming account creation won't work, because accounts need to have been created in April or earlier. They also verify address, payment method etc. to reduce double-dipping.
> Spamming account creation won't work, because accounts need to have been created in April or earlier.
Pre-creating "sleeper" accounts is a common way of circumventing this, though it does require a degree of long term thinking/planning.
Scalping is a good thing, because it gets consoles in the hands of those who want them the most, as evidenced by willingness to pay.
If that's what you actually wanted then Valve could just sell them at auction and at least have the money going to the company actually making the thing instead of a useless middleman.
Moreover, that's what happens anyway. If you get one of the slots and you value the difference between what you paid and the "real" (resale) price more than you value having the console, you can still sell it. But then more of the money goes to ordinary customers rather than rewarding people who snipe with bots etc.
I would also point out that you can build a PC to run SteamOS with approximately the same specs for approximately the same price, so it's not clear who is going to be paying a significant premium over the sticker price instead of doing that if they don't get a slot.
If you can't see the human effects scalping has on the market, then, well, you might be a microeconomist
This would only make sense if everyone has equal ability to pay.
Absolutely no one needs a steam machine.
A sound economic theory after we grant the assumption that all consumers have equal amounts of money.
It also reduces the DDoS effect of telling all your customers to repeatedly hit your web servers at a specific day & time.
I would love to see a generalized FOSS reservation system that could be used for just about anything that would help address the issues Valve listed. It could be as simple as a short lived deployment (1,3,7,14 days) that writes out the entries to a Google Sheets. I have encountered so many people trying to come up with their own approach to this problem that I think it would be worth solving. Maybe I can find time to work on it later this year.
It's not worse than a traditional launch, but it's also not much better. Make 1,000 Steam accounts, which are entirely free, and you get 1,000 times more chances of getting one than others.
To be fair I don't think they'll be scalped a lot because the price isn't attractive already and alternatives are plenty.
The account has to have bought something on steam before April 27th. They also are verifying addresses via the accounts.
> Are there any criteria for signing up?
> Customers must meet the following criteria to be able to sign up:
> You must have a Steam account in good standing.
> You must have made a purchase on Steam prior to April 27th 2026.
> Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
The price of a Steam account is going to be less than the profit of ordering an additional Steam Machine by a lot.
But it's not an additional Steam Machine, it's a potential additional Steam Machine. In expectation, I'm sure it's more like 1/1000th of a Steam Machine.
How are people going to get a Steam account with a purchase from before April 27th though?
I guess you could find somebody online and buy their account, but surely this would be a slow and unreliable process.
sadly there's sites dedicated to buying accounts of all sorts (reddit, x, steam, etc...) that use an escrow-type system so both parties have little risk
It's basically super easy and trivial to buy verified accounts for many many platforms
How can I sell my old accounts?
Ok but organizing a separate address for each delivery is going to be a pain
>You must have made a purchase on Steam prior to April 27th 2026.
>Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
Seems like they have chosen some reasonable options here. 2 months ago having purchase and trying to detect households. Likely also including phone number, Steam Guard client and family sharing.
Steam accounts newer than April do not qualify, plus I think you need to have spent at least $5 to qualify for the reservation queue (i.e. not community limited)
Do you really think a fresh steam account will have equal footing? I'd be surprised if that was the case.
Even Nintendo has been setting fairly strict requirements to pre-order some of their products, like requiring 50 hours of playtime on the original switch to pre-order the Switch 2
I am more surprised there's people lining up to buy this when it's genuinely cheaper to get a used PC off a local marketplace. I feel like this is unnecessary as I am pretty sure they'll be able to fill it in one shipment.
I get to support people that are very involved in making sure that a long list of x86 win32 software that I want to be able to run plays well with linux and osx (not-quite-directly, but the crossover folks are on it) - regardless of whether it's on steam or not. Plus general linux desktop work in the "make games play well" department.
Meanwhile, MS is trying to push copilot again.
I don't believe this is a lot of people, but I want to be proven wrong.
For €1039 you can even get a mini-ITX PC that fits nicely in your living room. Install SteamOS to get a similar experience. Only thing you will not get is the HDMI CEC functionality.
I am pleased to see hardware not being locked down as a selling point:
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.
Valve gets it. I very much want to support them and vote with my wallet. Unfortunately the Steam machine isn't a good fit for me. I will buy the frame in a heartbeat though. HMD with a FOSS OS? That's in its own class.
That is why the frame will be the most interesting to the people on HN. A VR PC you can do whatever u want with.
You can install whatever apk you want on your Oculus Quest.
As long as you're running Zuck's spyware OS. The frame is a a linux box with fancy packaging and peripherals. You will be able to put arch on the frame and turn your new singular hobby into building drivers.
But can I uninstall Meta Horizon OS and install Gentoo?
They need to do that because, in some sense, they're competing with Gaming PCs, not really with Gaming consoles. Gaming consoles sell their consoles at a discounted price because they can recoup a lot of it when selling games. Steam can't have a markup on games because they share their marketplace with other PCs.
And I like knowing that I will own the hardware long term. I have so many bricks at home with great hardware and locked boot loaders.
The urge to tear down the stack of cellphones I have and pull the boot flash chip hits me occasionally. It would be a substantial project, though, so I haven't done it. Yet.
You have to do things. You can't sit on project ideas forever while they become obsolete. A lot of things on my project ideas file became obsolete while I didn't do them, and that is sad. I even had enough time to do them but still wasted it on places like HN.
how far down the chain does the protection go? if you swap the flash chips can you just boot or do the other chips expect a signature upstream?
AFAIK there are signatures that are checked at the SoC level. In other words, it's not a write lock that can be bypassed by flashing the chips directly.
I do hope they will release drivers for the Steam Machine, otherwise the openness isn’t very useful. Or at least make it possible for others to make drivers by publishing specifications.
Edit, reply to bjord as I am rate limited: HDMI CEC, the chipset, GPU drivers, controller receiver etc.
Edit, reply to robhlt: Thanks! Hope we can get that ported to Windows
For HDMI CEC they've already published their user-space daemon: https://gitlab.steamos.cloud/holo/linux-cec
drivers for what else, exactly? valve is already regularly upstreaming work in major open source linux drivers (and has been for a long time)
for example: https://www.phoronix.com/news/Valve-Old-AMD-Linux-Love-Song
Xbox Series S/X, PS5 and both Switches are pretty much commodity hardware.
Nobody has even hinted that it would be nice to have a 3rd party store or the ability to run whatever OS on them freely.
I keep wondering why.
I guess you weren't listening because all of them have healthy homebrew communities and people defeating the DRM.
I'm not sure if you're being dishonest or just ignorant of the console hacking scene.
This is a weird thing to call out, when there's so much else to talk about (price, specs, etc) buuuuuut-
Check out the gameplay video partway down the page, where the two people are on the couch playing Cuphead. Right under "Your Steam library in more places."
It's just... a real clip of real people playing a real game and reacting in a real way. It's funny. I know it's stupid to call out, but how many exaggerated versions of this scene have you seen before? And Valve is smart enough to say "Let's just film two people playing a real game and snip a nice, realistic reaction shot from it."
If you sampled 100 steam players at random, it would look nothing like that.
Yeah those people are definetly not a realistic sample of the average Steam user. I wonder why they chose them in particular.
What leads you to that conclusion? What do you think the average Steam user looks like? What about them doesn't fit your idea of this?
No average pilot.
those random players have gaming pcs
if you sampled 100 blackberry customers at random, they'd absolutely hate a software keyboard
and so on
I don't get it. It's a quite typical commercial clip. Just perhaps less dramatic. What's special about that clip?
I'm not sure I understand, I'm just seeing a very clearly staged 2 second clip of product usage and reaction like you'd see in any commercial.
Nah, I have to agree with andy^andrew.
This is how staged reaction looks like: https://www.residentialsystems.com/wp-content/uploads/2024/0...
The Steam's clip is actually nowhere near like that.
If you're good at acting you can go up on stage with somebody you met two weeks ago and people will believe that you're family.
It's funny how it works. I took an iPhone selfie of myself as the character that I go out to do street photography as and my wife and my son are "you staged that!" but then I hand out my business cards with it and everybody else tells me it is a great photo.
I can appreciate that the direction for this commercial was "just play the game and we'll find a good 2 second cut". What I'm saying is that I'm worried that I'm seeing someone compliment an advertisement. The same way I'd worry if someone said "well usually, when the guillotine hits, it doesn't chop cleanly, this guillotine however, has a beautifully maintained blade."
In any other commercial they'd be laughing and grinning ear to ear with their fakest smile instead of wincing from dieing in Cuphead. Definitely still staged but refreshingly so.
This one is admittedly very natural compared to how cringey they usually get in gaming ads. Which says more about the industry than about this particular clip.
It's just dead-on-arrival.
I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets.
Steam had this with the Steam Deck and personally, I see the world moving to thin clients that play games via some remote desktop infrastructure. It makes no sense to buy this hardware even if it was 500-700 dollars.
In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.
Tangential to this discussion: Steam is in the unique position to create a kernel anti-cheat. I know that's not popular. But they are the only ones with the install base AND ability to pull it off in a such a fashion that wouldn't be so god-awful. It's clear that multiplayer gaming isn't going to go away from kernel anti-cheat. It's also clear that developers are still going to target Windows-only with Steam Deck support as a best-kept basis.
I don't see the Steam Machine/Deck as a competitor until they solve the kernel anti-cheat portion. Until then, it can play games that are older, not popular, or single-player which is a valid market but not one that I am a part of, anyway.
I imagine Valve Software wanted to release the Steam Machine for $549-$699. The great RAM hoarding of 2025-2026 killed this product on arrival sadly.
I bought my own version of a "Steam Machine" i.e. a mini-PC powered by an AMD APU for just €676 right before the RAM prices exploded.
It is an AOOSTAR GT37 which actually outclasses the €1,039 Steam Machine in most areas except graphics. One cannot blame Valve here though, the hyperinflation of RAM prices is too blame here.
AOOSTAR GT37 (€676 a few months ago [now vastly more expensive if you can still get one at all]) vs Steam Machine (€1039 right now)
CPU: 12x Zen 5 vs. 6 Zen4 Graphics: 16x RDNA 3.5 vs. 28 RDNA 3 RAM: 32 GB LPDDR5X vs. 16 GB DDR5 + 8 GB GDDR6 HDD: 1 TB vs. 512 GB (both NVMe-SSD)
I expect the Steam Machine to run graphically demanding FPS games quite a bit better due to the extra RDNA cores and faster VRAM. However it might actually be the inferior gaming machine for CPU/main RAM intense strategy or simulation games (e.g. Stellaris).
According to LTT the original price was in the $800 range, but thanks to Sam Altman it increased to what we saw today.
LTT was only speculating, they did not know the actual price as far as I remember. (They had a video doing some educated guesses, or maybe a WAN show, can’t exactly recall).
No doubt the price was lower before this hardware shortage, but the $800 is not a reliable number afaik.
In their video today, they said they asked Valve the original pricing, and they said (paraphrasing) "we can't tell you exactly - but the increase we recently had on the steam deck is about how much the pricing for machine increased" - which is how they came up with the $800 number
Yup, and another source:
https://bsky.app/profile/papapishu.bsky.social/post/3movfklq...
I think that was already in the RAM crisis, so that was priced in. I think it would be a lot cheaper w/o the whole price boom.
Don't use LTT as a source for anything. They are mainly an entertainment channel with a giant track record of fuck ups anything data related.
It’s not just LTT
https://bsky.app/profile/papapishu.bsky.social/post/3movfklq...
I don't know what you mean by 'killed.' It'd be sold out faster than hot cakes.
It also killed their ability to make lots of units. Selling out isn't a good thing.
No way. $1100+ to play games with medium/high settings at 1080p? You can probably buy a prebuilt tower that does better than that at that price.
No way people will buy more games when their libraries are full of unplayed games...
No way players will ever accept microtransactions...
Ok, Asia is doomed but no way western players will ever accept microtransactions...
No way...
You could have done that 12 months ago.
This is 6x6x6" and can sit on my desk, quietly.
Yes, you could also buy a gaming console instead of a PC. These are not the same things. This will sell out.
A steam machine is a PC in a small form factor. I’m not talking about consoles, I said PC.
Mac Mini will handle 1080p very well.
I have an M2 MBP. If only it'd just play my Steam library without emulation or compatibility layers.
> 4K gaming at 60 FPS with FSR
Plus GPU prices. They absolutely got screwed by their launch timing, unfortunately. And they’re not big enough to negotiate better terms though that probably isn’t really an option right now anyway.
I’m not sure I’d want this at $550, but maybe. At $1050 without controller it’s a solid no.
I’m sure some people will want it. I have no interest in maintaining a PC so if I wanted to play PC games this is probably how I would do it. But the price just absolutely kills it for me.
The original price target was $800, so you probably were never going to buy this thing.
Oh was it? I remember some rumors but not that one.
Yeah I probably wasn’t going to then.
"killed" is a bit of a stretch. High prices on all gear is here to stay. This is the new normal. Unless that simply means that nobody buys consoles/pc's.
But you cant compare the price point with what it used to cost and imagine that its overpriced now and that people will seek alternatives. There aren't any cheaper alternatives.
It doesn't have to be everybody or nobody, it can be as simple as "a lot of people buy lower end gaming equipment instead".
There is no guarantee that these prices are here to stay...
You have evidence that they are going to go down? Not unless government policy steps in to pressure chip makers, or establish new markets. Corporations will use inflation, ai, et al to validate their record profits at the cost of the consumer. Monopolies or better put the mergers of companies over the last 40 years hasn’t lead to cheaper prices, it never was going to either.
Prices will continue to go up.
Can you point to an example of this happening in the past? Where a supply shortage leads to price increases and "record profits", and the price never goes back down?
If it goes on long enough new manufacturers will eventually spin up and sell RAM cheaper.
It almost certainly is. Once people get used to the higher prices, and the companies see that the units sell anyway, there is no meaningful incentive to lower costs again.
This has played out time and time again during every other supply-side shock. Once prices go up, they don't come back down.
That's not true. We've seen prices from supply shock go back down (the increase in hard drive prices when there were floods in Asia 10-15 years ago comes to mind as an example). It does take a while, but it will happen eventually.
Even then, prices stayed elevated for years. They never went back to pre-supply shock prices. Right around that time too the industry consolidated. WD bought Hitachi, Seagate bought Samsung's HDD business. It left a duopoly, so now there was no competitive pressure for a price war. Prices got locked in higher than pre-flood levels, intentionally.
For the current DRAM situation, I can almost promise we'll never see $60-$90 RAM again. Maybe, 32GB won't cost you $500 eventually, but it'll cost you $250-$350 instead of $500. If the market can bear it, why would anyone get into a price war that's just a race to the bottom where no one wins?
You really think the manufacturers or retailers will lower the prices now that people are used to the new normal? How often do you see that happen?
Yes, I really do think that.
Suppose you have a warehouse full of widgets. You bought them them for $450 each, and sell them for $500. You're really happy with this profit, and you can just keep selling them at $500...forever, right?
But then, I get my own warehouse and fill it with widgets that I bought at $400 each because I entered under better market conditions. And I really want to sell these widgets -- they aren't making me any money when they just sit there taking up space and burning rent.
So I price these widgets at $475, to attract customers. It works; the widgets are flying off the shelves. And they're being purchased by people who used to be your customers, and I'm making even more money per-unit than you are.
What's your next move? Do you want to keep losing customers to me, or do you want to adjust your price to be more competitive?
Price wars are a race to the bottom that everyone loses. In reality, such oligopolies follow a kinked demand curve.
A new entrant isn't guaranteed to now price at $475. They'll see the incumbent being successful at $500. Now they price at $499 rather than trigger a destructive price war. Companies collude on this quite frequently. When everyone keeps their prices high, all get to enjoy the big margins.
Outside of that, ok so you have a warehouse full of widgets you need to move fast. So you undercut, and sell out. If demand is still bigger than your supply, you're now out of capacity, customers are going back to buying for $500 from your competitor. That means you've mispriced your limited inventory, so now you raise your prices up to closer to $500 because it helps you control your capacity, and also you know the market can clearly bear it.
Anyway, those are obviously overly simplified scenarios prices rarely fall down dramatically because of tacit collusion. Its asymmetric price transmission ("Prices go up like rockets, but fall like feathers")
It happens all the time. For a recent example, see Windows midrange laptop pricing since the MacBook Neo was introduced, despite the RAM crisis.
SSD prices in 2018. GPU prices after the first crypto crash in 2018 and again after the Ethereum merge in 2022. The AMD Zen disruption of 2017.
Retailers are mostly free to offer things at whatever prices they want. But the market has more power than you may think to correct it.
Look at TV prices over the last 20 years.
TV is heavily subsidized from data collection and ads, not sure it's a perfect comparison
Yes. Absolutely. They will move more units and make more profit overall, and if they don't do it a competitor will.
I know the price for PC parts is terrible these days, but $1049 for a 6-core 16GB RAM, with a 512GB SSD, and no controller, is a terrible value.
For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.
The PS5 Pro has 16 GB unified memory, the Steam Machine is 16GB + 8GB. That'll be where some of the price difference comes from. But most likely comes from Sony locking in long term contracts before price insanity.
Different value props. The target audience for this already has an extensive Steam catalogue. To buy a PS5 Pro is going to require re-buying all of your games for it.
Also, you can build a decent PC for $1049, but getting it into a decent form/noise factor is going to ratchet that price up. Add in the proprietary CEC stuff that Valve has done for it and it's not as terrible as it seems.
Not that it matters as much for a gaming console but the PS5 Pro CPU is definitely the slower one.
> For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.
Will it run my Steam library of games or do I need to also pay 5000$ again with inflated prices?
Right, but it’s a PS5, not a PC - you’re paying less for the privilege of letting Sony 100% control what you use the device for, including not being able to play your own games that you’ve paid for. Try doing that on a PC. Try checking your email on your PS5, or steaming the media of your choice.
Even if you only used your Steam Machine to play Steam games it's still probably a better deal. Multiplayer and cloud saves are free so you don't need something like PlayStation Plus. Games are generally cheaper and Steam sales make them even cheaper. You also don't lose access to older games if you get a better system.
Sure, I have to use my gaming console as a gaming console, much like I use my smart thermostat as a thermostat and don't check email on it.
But in this case, they even say:
"...and it's a PC
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?"
It's not just a gaming console.
And all you use your IPhone for is to make phone-calls, right?
Hope the Frame is available for pre-order soon as well! I know I’m going to pay more than the HW was worth a year ago because of “AI”, but I’m really looking forward to that one.
I'm tempted even at this price.
I've tried various iterations of a gaming HTPC over the years, and they've all been pretty miserable. That lack of any reasonable or stable CEC solution this whole time so far has honestly been an oversized anchor this whole time. And I think Valve is doing a bit of a disservice not advertising it more.
For reference, a PlayStation 5 is $600-650 for the base models (lower performance than Steam Machine) and $900 for the Pro model (likely higher performance). I know this is a PC and thus an open platform, but for most buyers in living room gaming, that's the competition. I don't think this will reach mass market success, but I'm not sure that was the goal. Who are they selling to?
Note: I ask as someone with a Steamdeck sitting on the desk in front of me and a custom-built computer under my TV running Linux.
I'm sure they were originally hoping for mass-market success, but given the RAM drought and ensuing pricing, I'm guessing the best possible outcome at this point would be to break roughly even and learn, so that they can put out a more competitive revision if and when prices ever return to Earth.
With Windows becoming increasingly hostile, I do think there's room for a hardware/software integrated "just works" offering in the Linux PC space. Plus software pricing is probably a lot more competitive than console (dunno, never had anything to do with consoles, but my impression has always been that hardware is a loss-leader there).
Mass market success doesn't mean overnight success.
My guess are people who want to PC game but don't want to deal with building a PC themselves - there's a decent market of pre-built gaming PCs that this would be competitive with.
https://www.newegg.com/Gaming-Desktop-PC/SubCategory/ID-3742
And there's a valid market there, but as someone who just spent half my Saturday morning debugging a CPU throttling issue on my kid's 2020-vintage Lenovo Legion laptop, I feel like a pre-built is in some ways the worst of both worlds, like you don't get the savings and fine-tuning that is something you assembled yourself, but you still get all the fun of debugging driver issues, weird performance stalls, and who knows what else.
That said, I've never had a Steam Deck or tried to seriously game on Linux, so I may be out of touch with how much smoother the picture is in an all-Proton world.
(the laptop issue turned out to be something in the firmware asserting BC PROCHOT for some reason; for now we can periodically clear it with the ThrottleStop utility, but who knows what the actual underlying problem is)
The Steam Deck is the closest thing the PC world has to a console (barring the Steam Machine, of course), and features near-console levels of hardware/software integration.
the benefit here is that the game developers know this device as a standard target, and steam will tell you how well a game works at purchase time.
valheim started with extremely poor steam deck performance, but at some point, the team did steam deck optimizations that got it humming nicely enough
Custom gaming PCs are huge and ugly, which is a concern for me (and my partner). Size and comfort are the main advantages.
Reviews are saying it’s actually similar to base PS5 in performance.
They make different performance playstation 5s?! What happenes to the console compatibility story? You used to expect any game to work on any console because they were all near identical.
At best it'll take over Steam hardware survey as the standard spec of PC gaming.
I can't see anyone other than enthusiasts buying it over a normal console or Windows laptop.
Except that unlike a PS5, games are plenty, cheaper, and you probably already have a huge library even before buying it.
I’m not the target but I can see the point.
has that still been accurate in the last half decade?
indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously
the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription
people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available
Playstation price is also increasing FYI
Indeed, they are hitting a weird spot, their pricing category is stuck in between people who just want to play without breaking the bank account, who will go for a PS5 or XBox, and hardcore gamers who will go directly for their own custom build PC
More properly, this is competing with prebuilt gaming PCs, surely?
Unlike a PS5, a PC has all the games that I want to play. And to drive home the irony, right now I'm actually using my Steam Deck to play a game that was originally for the PS3 (Valkyria Chronicles). Legitimately purchased, even!
Now that Bloodborne is "on PC" (wink wink) there's kinda no reason to own a PS4 or PS5 in my opinion. Persona 5 was the only other holdout, but now P5R has a great PC-native release.
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
This is glorious
> who are we trying to tell you how to use your computer?
Valve is still great.
Isn’t this industry standard? How many PCs have locked boot loaders?
Edit, reply to Rohansi as I am rate limited, I’m talking about gaming PCs not consoles.
A lot of machines ship with secure boot locked to Microsoft's key. Usually there's a way to turn it off, otherwise you need the shim loader Microsoft signed in 2015 whose signature has just expired and who knows if Microsoft will sign it again.
PS5, Xbox? They're almost PCs and are in the same space as Steam Machine.
This is more competing in the game console market than the PC market though.
I understand why it costs that much, but it's too much.
Don't get me wrong, I'm not commenting on the value, but rather the markets ability to handle it.
Yeah. I don't think they're gouging, I totally understand how expensive RAM and storage and GPUs are, but...oof. I just can't justify it as a 'fun' purchase.
Yeah. But they’re only other choices to just sit on it for a few more years, which point they would need to put different hardware in and it would just increase costs.
This may be the best option of a couple of terrible ones.
What is the appeal of Steam Machine as a dedicated gaming device? Isn't it going to be old in a few years and then you have to get rid of it because upgrading components isn't a viable option? Isn't that quite the opposite of anything that deserves to be associated with them term "hacker"?
Compact, convenient, console-like experience that pulls games from your existing steam library. Same niche as a normal console, just not locked down in the same sense. If it weren't for the price I'd consider one, but I'd rather limp along my existing systems for as long as possible (and it sounds like SteamOS support for broader systems is improving).
My steam deck is underpowered as a living room gaming PC.
Wish it was cheaper but would look forward to a “just works” experience including sleep/instant game resume.
Add my thousands of already owned Steam games and it makes me excited for a great couch gaming experience. It’s the reason I don’t get a PS5/Switch cause I don’t wanna rebuy all the games and they are not on sale as much.
If you already have a powerful desktop PC in your house, streaming via Sunshine/Moonlight is pretty much perfect these days.
I honestly can't understand this. It's ok for games where latency and lag don't matter much but otherwise it's pretty bad.
I have even connected 2 computers directly with an ethernet cable to rule out my networking gear and it was ok but very very far from perfect!
Not to mention the experience is clunky at best. Switching resolution, losing settings, dealing with encoding/decoding, etc.
Eagerly awaiting the steam engine release.
The only thing that I get with consoles that I don't get with the Steam Machine is a guarantee; a GUARANTEE that the games I buy will play on the system. If I but a game and it says PS5, I know it will play. A list of specs on the Steam Machine landing page does not absolve this for Valve.
On the Steam store they've done a great job with their certification program for the Steam Deck.
Also, I don't think their target market is people who don't own any Steam games yet. It's going to be people with already extensive back catalogues on Steam.
I disagree. I see this becoming an Xbox/PlayStation killer/contender.
16 Gb system ram... i'd bet that they originally planned it with 32.
Note that you can order more storage but not more RAM. Although that may also be to force vendors to target this exact architecture.
Also: oooh internal power supply! Someone thought about elegance too.
The biggest win for me from this product is pushing developers to release on Linux.
I lost access to my 10y old steam account due to their 2fa app getting auto-removed from my iPhone.
I couldnt produce 10y visa statements from another country i lived in.
Since then I just dont use steam, shame cause i like the hw
I think a lot of people expected it to be in the ~$600 price range, maybe ~$800 at worst. RAM prices made it quite expensive...
Yes, so many people were claiming that it will be around that price point. That seemed straight up delusional to me. Memory price has roughly quadrupled and 32GB DDR5 basically cost the same as the original cheapest steam deck.
Related ongoing thread:
Steam Machine game testing - https://news.ycombinator.com/item?id=48632989 - June 2026 (19 comments)
back in 2019, I was thinking of getting an MBA and as part of the exploration, shadowed an MBA class at University of Washington for a day. It was so fun. One of the things they were discussing in the class that day was a case study of Valve, specifically around the Steam Machine. The team's consensus was that Valve was carefully arranging money in a barrel, lovingly soaking it in high octane gasoline, and was about to light a match.
Proton, the Steam machine, the Steam deck, etc. were probably never about making money. It's Valve's "Plan B".
They started with Proton after Microsoft suddenly made a move with the Windows store and also started bolting down Windows a bit. As with most things Microsoft that initiative quietly died over time. But at that time Valve probably couldn't afford to take any chances. It probably also made them realize they had build a castle on someone elses land.
If you are making money in the amounts Valve is, then even the simplest risk analyses is going to show that "Microsoft rug pulling you" is one of your few existential threats. Even though the probability is low or medium-ish at best, the impact is massive. Even anti-trust isn't going to save you. By the time Microsoft gets convicted, you are already dead. Just look at Netscape.
This only goes to show how MBAs are destructively myopic.
Valve understands that inextricably tying themselves to Windows is a long-term death sentence. SteamOS represents a lifeboat for when Microsoft goes full iOS and decides to lock down Windows in exchange for taking 30% of all software purchases. Valve has been taking this threat seriously since at least 2010, which is why they've been investing in Linux gaming. Both Steam Deck and the Steam Machine are further steps toward complete independence from Microsoft.
this Steam Machine hadn’t been announced back then? Not even the steam deck, which has been a massive success.
We know they've been kicking the idea around since the first line up and I believe pretty decent leaks saying they were working on it were out around 2019.
Yeah there was the steam link, but that was also way before 2019, so not sure what they could be referring to.
What a sad time to be buying a gaming PC, it seems that my 7yo rig bought for the same price is just as powerful.
The Verge: Nearly twice the price of PS5 for PS5 performance.
That’s rough.
I was expecting $1200 for the base model, so $1,049 without a controller is nice to see.
Having to enter a lottery to buy one makes it feel like Valve doesn’t have new stock in the pipeline for the foreseeable future.
Eh, it was the exact same system for the Switch 2 and no one I know waited more than a week for theirs.
Given it requires a Steam login of a certain age to register, I suspect this is just to limit the scalpers.
I hope that's the case. Seeing Steam Controller reservations pushed into 2027 tempers my optimism.
Surprised that they have 4 USB-A and only 1 USB-C. With their power profile, Steam Machine should be powerable by a single USB-C cable on extended power range which should reduce the need for the power supply altogether and greatly simplify mechanical as well as thermal design, although the power electronic design would be more complex as a result.
I would also be expecting Wifi 7 support as well as unified memory considering they ordered custom AMD silicon. Understandable that it is a rather conservative design for their first generation though.
Why is it surprising? This is essentially a pre-built PC in a small form factor and most PC peripherals are USB-A.
My 4 year old (maybe 5?) work laptop has 3 usb C ports. My macbook is all usb c, and my home media/gaming PC has a mix and match.
All my cables I would connect to my home PC/macbook are USB C. IE bluetooth adaptor, sd card adaptor, external ssd, mouse/keyboard, a soundbar etc.
I have several chinesium clones of dewalt batteries/tools, IE lights, compressors etc. They all have USB c output.
"most pc perihpials are USB-A" is not exactly correct for some time now. (not that I'm a fan.)
USB C ports cost a lot more, needing extra controller chips and special HCIs. USB-A, especially 2.0, is dead cheap. I would've expected more than 3 though? Standard consoles used to support 4 controllers, plus you'd probably want a mouse and keyboard at the same time if it's also a PC. I guess it's fine if you're assumed to be using wireless controllers.
A USB-C PD power supply which supports 130W is probably gonna be more expensive than whatever power supply they're using now...
They should include the (entire) Valve game library for free with purchase for the first 6 months to drive adoption.
$1049 for the base package? Much better than I thought it was going to be. I figured minimum $1200.
I mean, it is $1200 if you want a controller included
If you want a steam controller included. You can use also PS4/PS5 or Xbox controllers easily on linux (and thus steamOS) nowadays. I use a Ps5 controller on my setup, even though I never had a ps4 or ps5.
Can't you build or buy an equivalent (in performance) PC for cheaper? All with upgradable standard parts? I get the appeal of a small form factor, but I am afraid it may not sell well at this price.
You pay a premium for “it just works”.
This. Game companies will probably test their games on a steam machine.
This is the #1 argument for buying a Steam Machine IMO.
You can achieve a lot by specifically optimizing your game for a particular machine and Valve has such extreme market power that every game studio releasing on PC will make sure that their game looks and runs great on the Steam Machine.
This machine is more limited than I expected e.g. only 8 GB VRAM, however because of Valve's market power all game studios will see 8 GB VRAM as the new limit. Every game will now aim to look and run great with only 8GB VRAM.
As a poor gamer, I truly appreciate Valve setting such a low standard for gaming PC hardware. Game studios were certainly already looking at 16 GB VRAM + 32 GB RAM as the new standard for AAA games. That is now history.
Not being able to run adequately (even with tuned down graphics options) on 8GB of VRAM was already going to be an issue for most PC game devs. According to Valve's last hardware survey, a quarter of players only have 8GB, and another 15-20% of players have less than that.
I would be extraordinarily surprised if this were true. Let's be real: This is going to be a tiny volume product. Big for Linux gaming, but tiny in the grand scheme of things. Certainly minuscule compared to Windows gaming, or the PS4/5.
It could have been something, but the target market is precisely the market that will look at the price and say "Nah".
And as one point of clarification, game makers by and large still aren't targeting Linux. This machine works via the absolutely excellent, almost magical Proton (https://github.com/valvesoftware/proton) that lets you run most of your Windows library on Linux, largely seamlessly.
Except due to Linux, the biggest games not only won't just work, they will not work at all.
Plus support and packaging. Can you make your own PC of equivalent specs in that size case? Would it have swappable face plates you’ll probably be able to buy on Amazon?
If you stay in the Steam ecosystem. Similar to the Steam Controller. Works great with Steam, not so great outside the ecosystem.
Can you still, in 2026?
I think with reasonable and somewhat common sales and picking right machine probably could find even better prebuild. Size not withstanding.
I think you would struggle to NOT build a more performant PC for the same price.
https://pcpartpicker.com/list/brbFsK This is $50 more but it has 1TB of storage and a newer generation of both CPU and GPU and will absolutely destroy it.
I'm sure you could get actually easily cheaper and better even, I haven't followed the market a lot lately.
Prebuilt are likely to be even better deals because they will use some cheap noname parts for the RAM and the PSU, which is mostly fine.
For me, size and aesthetics play a role. A PC like that is huge and, imo, much uglier. I know a lot of people do not care but I am sure I am also no the only one.
Even with similar specs you can still get more performance from a PC because Valve is throttling the Machine to keep thermals down.
I think Apple Mac Mini's prices make since now, only if you can install Linux on them
Interesting with the memory. It is 16GB plus an additional 8GB for graphics, or is it just 16GB with 8GB reserved for graphics?
16GB DDR5 + 8GB GDDR6
It is 16GB plus an additional 8GB for graphics.
It's GPU's VRAM or some sort of shared memory? I have never seen mixed ram before.
Are they crazy to ask for this price? Few months ago I have bought a minipc with amd 8845hs 8/16c, 32GB RAM, 512GB NVME for €519
Can you check how much that mini pc costs today?
You can get a Miniforums PC with the Radeon 780m for $699 US, but I don't think the graphics performance is on par with the SteamBox. I'm not sure on the reliability of these tiny PC's either
https://www.amazon.com/MINISFORUM-Desktop-Computer-Output-Gr...
From last year:
Steam Machine - https://news.ycombinator.com/item?id=45903404 - Nov 2025 (1514 comments)
For balance:
I don’t need a Steam Machine - https://news.ycombinator.com/item?id=45943992 - Nov 2025 (272 comments)
Interesting that its HDMI is 2.0 and not 2.1. Hopefully it's still possible to connect modern 4K TVs at 120 hz via the DisplayPort 1.4 output.
I'm not familiar with SteamOS and Valve hardware in general. Could I play something like Overwatch on this, and connect keyboard and mouse? Could I play other PC games like World of Warcraft?
Yes you can connect keyboard and mouse; Overwatch (https://www.protondb.com/app/2357570) and WoW (https://appdb.winehq.org/objectManager.php?sClass=version&iI...) should both work well, as do the vast majority of single-player games. Some multiplayer games with particularly invasive anti-cheat may not, so if you have anything else in mind best to check before buying.
It's just a Linux box, you can do anything that you can on any other Linux machine (including install Windows).
Linux more or less runs most Windows games. The ones that don't run are ones where the developer is going out of their way to make them not run - mostly with kernel-mode anti-cheats that just find themselves staring at the wrong kernel.
Steam makes that pretty seamless and Steam games "just work". For non-Steam games you need to do some tinkering, it's stuff that most people browsing this forum can do.
Dual-booting SteamOS for gaming and some regular Distro for daily work would be neat.
https://news.ycombinator.com/item?id=48633563
Why so many USB-A ports and only one USB-C?
Because most PC peripherals (mice, keyboards, microphones, controllers, USB headphones, detachable hard drives) are still USB-A on the other end of their cable. Yes this is changing, but in this case I appreciate them acknowledging the reality on the ground and not creating a situation where there are many dongles afoot.
Unfortunate for them on the pricing of components. This won't do so well (right now), but I think the Frame will exceed expectations.
Naw. I think they'll sell every single one they're able manufacture for the next couple years. The pre-order list will probably fill most of those.
I like the idea, but I am worried that it's yet another step on the road towards personal multi-purpose tower PCs built part by part no longer being a thing.
Interesting that they went with AMD for GPU, but not too surprising. My experience with a nvidia 5060 on my laptop is that nvidia's drivers on linux still have no idea how to reliably wake from sleep. Fixing that just not the priority for them I guess - datacenter GPUs doing AI probably never sleep and just idle at 50 watts or whatever.
It was kind of expected since Steam Deck (obviously) had an AMD APU, and AMD works much better with mainstream Linux projects in general.
valve themselves also personally employ multiple major contributors to the amd linux drivers
https://www.phoronix.com/news/AMD-Marek-Joins-Valve
They released it. Companion cube.
I was interested until I saw the price. Gonna pass on that.
So unfortunate with the timing, I wish they shelved it for a few years instead. At any other time this could've been the thing to entrench Steam, PC and Linux as finally THE gaming platform.
At this price and features it'll probably just be a footnote.
Yeah, I don't see this succeeding at these prices. Succeeding in a sense to come close to Switch 2 / PS5 (Pro) levels.
I don't think we could ever expect a specific gaming PC to compete with the volume sold of gaming consoles that have exclusives people really, really want to play.
I have a Series X with a very similar spec just sitting there collecting dust. I hope one day it will run linux like the PS5 and run Steam lol.
For some reason I never considered this route, despite following the PS5 Linux developments... is there a specific reason that the XSX is harder to homebrew than the PS5?
It would be incredible to convert my dusty XSX to a linux box
"Internal power supply, AC power 110-240V"
I wonder if they mean that? Japan is 100V.
thanks to sam altman and jensen huangs bubble this will cost 2500$ next year at this time
I know they will sell, but at this price point I don't understand who is supposed to be the target for this.
Either you want a gaming computer, and you'll get a much better one that can be upgraded in the future for the same price, or you want a console, and you'll never pay a grand for it.
4 years old hardware and poor connectivity.
I'll probably buy one. It's small so it fits under my TV, fits in with my furniture. Since it's all vertically integrated I know I can just connect it to the TV and it'll boot quickly and work well, and it has all my Steam games. I value my time and lack of frustration more than a few hundred dollars.
I thought about it, but don't think I'll push the button. I have a falcon nw gaming rig in my living room right now running windows / steam big picture and an NVIDIA 3060Ti -- and it's .. fine, but long in the tooth. I wouldn't mind a more console-ish hardware experience for steam gaming, and compared to a new falcon box, this thing is cheap. I experimented with just running SteamOS on the falcon hardware a few years ago, but it was a little fussy, and I wanted to also use the system for local inference, and, and, and.
All that said, I don't think this is a good value. I'm presuming if I did a little work SteamOS 3 would be workable for me, and I have significantly more RAM, and possibly a better GPU? Not exactly sure where the GPU falls out, but I definitely believe I could buy a better GPU for less than the new box.
If it gets preferred shipment for the controller, you could buy it and sell the box and keep the controller. :) I think my controller ship date is estimated in 2027 right now.
I think there's a middle ground of people who just are not interested in building or upgrading a gaming computer (or just don't like their typical form factor in the ready to go out of the box gaming PCs) but also don't want the completely closed off ecosystem of a console.
I think if the Xbox ended up being more like the Steam Machine (i.e. more like a PC) then this middle ground that the Steam Machine sells to would probably go away as I don't think the group of folks who care that it's Linux based is high enough to support production.
Prebuilt machines have a terrible reputation, I could see people wanting this for a PC that you don't need hardware expertise to boot up. If you're reading this you could probably pick out your own parts and assemble them for cheaper, but for people who want a console-style plug-and-play type experience I could see the market for it.
Pricey, but so is any other sort of electronic entertainment hardware these days.
do you know fans or people who don't like to tinker computers?
take a sip at GamingOnLinux community... they don't seem to care about stuff running perfectly on Proton and not natively or that Gabe is buying another 600 million USD yatch. they love the Steam ecosystem more than developers crafting games abiding to 30% fees that are a clear sign of monopoly power
I wanted a gaming computer (read: an airgapped system that I could install arbitrary software on without fear), and I was sick to death of Microsoft's bullshit and resolved to never buy a Windows machine again, so I've been using a docked Steam Deck as my main gaming rig. It's performed far better than I imagined on the software side (has never failed to run any game in my library, though some have required minor settings tweaks), though the hardware is a little on the lighter side, which is perfectly acceptable for a handheld, but if the Steam Machine had been available at the time I'd probably have gone for that instead.
Ok but why not buy a cheaper or more performant machine and install SteamOS on it?
As an adult with kids, why would I want to spend my scarce time and energy building my own machine, installing and configuring shit when I can just buy this that is guaranteed to work well. Yeah, when I was 18 I'd probably do it myself, but I just don't have the patience for bullshit anymore.
I feel like there's a midrange of "not particularly techy" gamers who will strongly appreciate - "I don't care about putting anything together, I just want to place PC games like a console."
$1049 .. Damn.
Here's hoping my $135 BC-250 arriving tomorrow works without any issue.
Either way, congrats to Valve!
Starts at $1049
Wow that LTTlabs article was damning. The language is optimistic but this thing can’t possibly move steamdeck-numbers of units at $1100+ with that performance. DOA if you ask me.
Oof, that price point is rough. I hope this does well for them, but I'm not sure who this is for.
congrats to Valve on the launch!
RIP
My phone has 1tb storage since 2022...
Man...I'm certainly glad a happened to build a gaming beast rig in January of 2025. The RAM alone (64GB DDR5) would cost nearly as much as the entire rig now.
A question for both developers & gamers – why are we continuing to push hardware capacity upward to untenable costs? 2013 games are awesome, I still play them. Why not continue targeting that capability and sell $250 consoles instead of $1250 consoles?
You are describing indie games.
i'm in, i think prices are gonna suck anyway, i own a playstation and that shit sucks, i want to do more couch co-op with my partner and the steam library opens up so much indie games
can i build a mini pc myself? probably but meh
Valve could have made a $2-$3K rig that outperforms other consoles for 4K gaming but I'm glad they didn't. It's genuinely unfortunate the components market went crazy at the same time.
I hope this and the steam deck-likes continue to be successful and incentivize developers to optimize their games for last-gen and portable hardware. I think the "steam deck compatible" certification has already been fairly good for that.
Associated announcement post: https://store.steampowered.com/news/group/45479024/view/6852...
It's interesting how so many are complaining about price and how it's dead etc.
Yet it will still be out of stock for a long time.
The repeated insistence that a company can only possibly be successful if it reaches every human being on earth is killing the world.
A company that spins up a division, builds a product, sells 100k of them, and winds down is a success
Keep in mind this entire venture from Valve is also about ensuring they can't be made a vassal of Microsoft.
I hope they will release a version with a replaceable CPU and GPU. For a company that does so well on repair ability I don’t understand why they solder everything on the board. I prefer a mini-ITX system where I can easily change the components.
For comparison - cloud gaming such as Nvidia's Geforce NOW is at ~20$/mo for 4k resolution with a monthly subscription one can cancel anytime.
That's what, ~4-5 years of gaming on a superior GPU without the headaches of hardware failures or upfront cost of 1000$?
Yikes Valve. The only folks buying gaming PCs these days are people eeking out an advantage in competitive 3D shooters or folks unaware of how far cloud gaming has come.
Cloud gaming is nowhere near the same experience as playing locally. There are a lot of games where milliseconds matter; it's big enough for me and my friends to try Geforce NOW and say, "No, this isn't good enough for a lot of games." You are kind of saying, "the bus only costs $4 a day, that's 30 years of using a car."
No matter how superior the GPU, the latency from streaming will never be able to compete if you're outside of a major hub.
I couldn't imagine playing a game by streaming inputs to a server 30ms away, which then streams those inputs another 30ms to the game server, and then having that round trip.
yikes, you will own nothing and be happy.
Mildly disappointed to see 1GbE when spending [at least] a thousand dollars. Stupid datacenters squeezing all the chips.
Interested in hear the justification why you would need more than 1GbE in a machine built specificly for gaming.
It's a living room pc - using it to stream from a media NAS is one application that comes to mind
You could stream 5 bluray videos and hold a zoom call at the same time with 1 gbps.
It's a bit niche, but Steam can download games from another PC running Steam on your local network. 2.5GbE on both PCs makes that a lot faster.
I did some math, supposedly the complete install of the latest Call of Duty game is a 200GB download[0]. At 1gbps we're talking 26 minutes of downloading. At 2.5gbps we're talking 10 minutes of downloading. I'm honestly surprised game downloads have become so massive but are those 16 extra minutes really going to change anything?
Personally, I'm rarely "surprised" by a need to play a specific game that I don't already have downloaded/installed so I can just tell Steam to download the game in advance. But if I were to be in such a surprise scenario, we're talking the difference between popping on one youtube video while I wait or popping on two youtube videos while I wait. In both scenarios, I am waiting for a small but not insignificant amount of time... now if we could get 10gbps that'd be a game changer. I wouldn't even context switch for a 2.6 minute wait.
[0] https://gameboost.com/blog/call-of-duty-bo7-download-size
If given the option I would trade the LED strip to not wait any longer than absolutely necessary. That's approximately the difference we're talking in BoM cost.
Now, I don't want to overstate it: it's simple disappointment. I'm still interested in the machine, as is.
Oh absolutely, I'm with you there. LED strips are so unnecessary. I'd much rather the money go towards something functional.
> At 1gbps we're talking 26 minutes of downloading. At 2.5gbps we're talking 10 minutes of downloading
Now I envy you living in a country where an internet uplink speed of > 1GbE exists for typical private households.
I use this feature to reduce Valve's egress bill, but local transfers do seem slower than downloading from the internet. I'm not sure why. I have one device hardwired to my network switch. Maybe Steam is bottlenecked on poorly optimized disk IO code?
This is it, basically. It's a little annoying having to plan installations or wait [for ~$5 reduction in BoM]. 2.5GbE is very accessible; my LAN is 10 and WAN is 2.
$5 here and there adds up... and this thing is already $250 over the target price due to component prices increases.
I would trade the LED strip! Kidding, I understand SKUs have a cost too.
Downloading those giant game installs and updates
Where do you live and how much do you pay for that Internet uplink that is > 1GbE?
With the 'Game File Transfer over Local Network' feature in Steam, you don't need a fast internet connection; 'just' another system on the LAN that can serve the files.
Fairly common for those with full-powered gaming desktops and Steam Decks, and soon, Steam Machines.
The UK isn't exactly cheap, but the >1gbit packages tend to be in the 70 USD per month range, maybe uptowards $100 a month by the time you get to 5Gbit on the more traditional providers (sky for example)
I'm tempted to go order yet another BC-250, even though I haven't gotten the first one going. Sure the Machine is considerably more modern, has great new features, probably vastly better power efficiency (even though it's only 6nm vs 7nm surprisingly). But 288GB/s memory bandwidth? Versus the BC-250's 448GB/s? https://www.techpowerup.com/gpu-specs/steam-machine-gpu.c437... https://www.techpowerup.com/gpu-specs/playstation-5-gpu.c348...
Honestly tempted to buy a couple for relatives, who do some phone gaming and one who owns a 3DS they use, and see if they find anything interesting in PC gaming. Also make it a decent media center of course too.
Are you using the stock cooler? I’m going with an AIO for the APU, but I worry that the little heatsinks I’m planning for the VRMs aren’t going to cut it.
Can we use it for AI?
You have my permission. Just do not share any learnings. There is enough LLM trash around as is.