Between DRM, DLC, mandatory connectivity and the end of physical media, the future will look back on this era as the 'dark age' of digital gaming history. Maintaining activation servers, cloud storage and digital delivery costs money. If it doesn't disappear when the title reaches EOL, it certainly does when the company is gone or shifts business models. And draconian copyright laws create legal jeopardy around orphaned games from long-dead companies while the DMCA makes it illegal to remove DRM.
For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
Yes, those things cost money, but the money that we want to make, we want to make it today. And this is how we make it. What economic incentive is there for preservation?
(/takes off devil's advocate hat and puts on flame suit)
Game companies should have to submit full copies of everything to run the game , servers and clients to the Library of Congress or Smithsonian for preservation
I own a Nintendo Switch, and I've noticed that in the Nintendo store, old games regularly go on sale for in the ballpark of 80% off. Does that happen in the PS store?
Yes stupid for shareholders and until the EU comes in and saves the day again this will continue.
There's something to be said for creating a near monopoly and also having the ability to digitally revoke someones right to use something they purchased legally, which we'll see more of.
> To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016)
> Ebay, to buy: $11 + shipping[0]
> PS Store, to rent: $60[1]
Yeah, Sony is stupid to be leaving money on the table like that. Lucky for us, we live in a market system that we can trust to optimize for maximum consumer benefit (like Sony is doing here). It's our revealed choice that we want to pay more for old games.
I don't own a PS5, I do own a PS4 however and still buy physical copies of games - some of which of late have been secondhand from CeX - because 1. I don't like renting content, 2. I hate DRM, 3. physical copies are harder to censor.
Sony recently expunged copies of movies people had bought, so I honestly don't trust them do to the same with games.
Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...
Though you have a physical copy of the game, I don't discount a future where a console refuses to load a physical copy of the game because DRM impedes it. Much like when short-lived TLS certificates expire on their own, even by being offline.
Physical copies of games have in their EULA that the game is licensed to you, so theoretically they could still disable it.
Precedent? BlackBerry phones refused to connect to WiFi if you didn't pay for your mobile data plan. It became a 2G brick.
With this news, I have to wonder how much longer bluray will live.
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1][3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
The PC burners/readers are disappearing. We had like ASUS, LG and Pioneer manufacturing. Pioneer had thrown in the towel last year (they were heads above the best in quality). I think ASUS might be gone as well. LG's drives are super hit or miss and I wouldn't be surprised if they give it up eventually.
This is probably due to the fact that they relied on Intel SGX security which has been busted wide open and itself been discontinued by Intel so instead of redesigning the security model, just depreciate the entire format on PC.
I don't think there is that much of a market left for set top players either.
Of all the companies you'd think are committed to the format, it would be Sony right?
Well they currently list one model of set top player on their website and it is the same design since at least the pandemic(when I bought my player). The SKu has changed since then but after looking at the differences, the only design update they have done in those ~6 years is upgraded menu software and removing built-in smart or networking features.
8K hasn't taken off as far as I know but eventually it might and right now there is no transition path to that for physical media.
> With this news, I have to wonder how much longer bluray will live.
I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras.
For me, it adds a whole new layer of fun to movies I already like.
I can't imagine content owners wanting the physical media to continue any longer than they can get away with. The control they have from digital only must make them feel so powerful. At least as long as everyone continues to buy into their DRM systems.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
Collecting is going strong, though. My husband collects physical media, and media books, including a booklet and a nice cover, sell very well. As are special editions of more mainstream movies. Give people something extra and they will gladly buy it. I'd have expected them to go down that path, sell nice steelbooks, media books with an included art book and so on. Add a blu ray with interviews about the development process and so on. I'd pay good money for that and others would as well. Even if they sell the console only with an external disk drive.
Can't end soon enough. I hate the CD/DVD format. Very prone to damage. One scratch and the entire disk can be unreadable.
I stopped buying them about 20 years ago when this became apparent to me. Never bought a Blueray player or disk, that was a scam from day one: buy all your content again.
Paying every month for streaming is a nuisance, but not as much as sitting down to watch a movie and the disk won't play. Then trying to clean it, praying it was just a fingerprint.
I hardly ever watch a movie more than once anyway. Once I've seen it, I've seen it. I come out way ahead at $5 for a streaming view than buying for $30+ (or whatever they cost today, I don't even know).
I saw my first Dolby Vision Blu-ray and immediately started a Blu-Ray collection. The Blu-ray player on the PS5 is fine, but a nice dedicated player from Sony blows it away.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
Even if Sony keeps a token factory or two open to produce blu-rays, I'd imagine we'll see fewer and fewer new releases. Maybe we'll only see them as part of collector's sets that have enough margin to afford a cut of the more limited supply.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
They won't be releasing new Blu Rays for decades. Outside of collectors, why would they? Unless there is a hidden market for the discs elsewhere it's not worth it
Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
Counter-argument: I have a Steam account associated with a day 1 purchase of Half Life 2 (so, 25 years or so). Every game I've ever purchased is still available for me to download, while I lost probably 50% or more of my physical games collection.
If I'm renting those games, it sure seems like a good deal.
I do appreciate that console online market places have not historically been as well managed as Steam.
But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.
A lot of people - rightly - pilloried Stadia for requiring a subscription and forcing gamers to "buy" games. It turns out Google was 1.5 generations ahead of its time.
This is an opportunity for MS to make a contrarian bet and keep supporting physical media. IMO they will benefit from acquiring gamers who want to keep using physical media.
Though, I think they will follow what Sony is doing.
> Sony's announcement follows Rockstar's announcement that Grand Theft Auto 6 will come with a download code in a box rather than a physical disc. It's a move that most notably stamps out second-hand reselling of a game.
This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.
> There will always be modding and ways to play game dumps
There won't because advances in defensive cybersecurity have made it so that software exploits are extremely rare (if they exist at all), and modern chips contain hardware defenses against electrical attacks like voltage glitching.
Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
It's a weird trajectory to see because with the music industry people have started catching on and either support sites that offer more durable forms of ownership or have straight up reverted to physical ownership.
Closing the online store for older systems simultaneously with announcing the dropping of physical media leaves an interesting question for the future. Even if you’ve never bought an online PS3 or Vita game, you’ll still be able to use the systems for physical games. Presumably once the PS6 store is gone, any console is just an ornament if you don’t have access to an account with games already purchased (and how long will the download servers stay up anyway? What is the foreseeable future?).
Shit, they tried a while ago with a lot of pushback. I hope they don't. I love my vita, and while realistically anybody playing one nowadays has it hacked and can get games from wherever they please, it sucks that the only official way is going the way of the dodo
This is why I will not be buying a PlayStation 6. I've had my Steam account for 20 years (21 come October) and I can still download every single thing I've ever bought there. Why should I invest in buying PS6 games when they're gonna be made obsolete by Sony?
Why would anyone “buy” movies from PlayStation. That’s not their business, I would never have expected them to be in it for the long haul, just like MS did a rug pull on this a few years ago didn’t they?
I have a PS4pro; technically I also already own a PS5 (kid-brother arrangement; not currently in my possession). When he gets his PS6, I'll get my PS5 back... then still keep the PS4 (always been offline: RDR2; GTA5; &c).
If Sony doesn't offer GTA6 on disc, offline: I'll sell the PS5, too. I just got a 5070Ti, so it's probably back to PC-MasterRace I'll go...
Reasons like this [Sony's 2028 disc-stop] are exactly why I won't be purchasing a PS6. At least (in Sony's defense) they're telling us oldtimers about this now, as opposed to on the day of [stopping disc retail sales].
This will hopefully backfire. As soon as there are no more physical copies of games available, Sony will run into the same situation that Apple is currently, which will make them a Gatekeeper in the EU. That will eventually mean that they need to open their platform for third-party-vendors. But, yeah. It will be bad for a few years at least, I'm afraid.
They also changed the way DRM works for digital games purchased after March 2026. It used to be a permanent license at purchase time and is now a temporary license that requires online check for the duration of the refund period with the claimed reason of combating “refund fraud”.
It's pretty hard for me to believe that going through the trouble to set up an entirely new Playstation account, buy a game, refund it, and have the dedication to stay offline forever to keep the game could possibly have been a widespread behavior. It will obviously be easy for them to ratchet that into online check required every 30 days once the current thing is out of the news cycle: https://kotaku.com/playstation-drm-ps4-ps5-support-30-days-o...
In contrast, Nintendo's idea to sell physical games that are essentially transferrable keys seems like a much smarter compromise.
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
Sony wouldn’t see any benefit from switching to game key discs. Nintendo introduced them to save on manufacturing costs, but game key discs wouldn’t give Sony any additional market or reduce costs any; they’d only shrink the physical market further.
Microsoft just tried a generation too early. They could have gotten away with it this gen, and assuming 2028 will be start of next gen it looks like next gen it will go over without a fight.
Most games with retail copies drop in price soon after the hype window is over. They stay full launch retail price in the PSN store unless there is a "sale". Anti-consumerism at its finest.
I wonder if that's because there's a downward price pressure on physical inventory because it needs to get liquidated to free up physical space for new inventory.
I wonder if piracy will eventually fill for physical releases of movies and games. It might be a fun project to make an online store game work on blue ray with nice packaging...
I hope for the EU to come after Sony. Before you could argue that you could buy games as a disc and just play them. It of course was a monopoly before, but now it is pretty clear
In a few years Sony executives will be wondering why a portion of their consumer base decided to prioritize other forms of entertainment. I can speak for myself in that I’ve never upgraded past the PS3, and I feel no regrets about it.
I personally see no reason to buy anything more than a PS4. I have a PS3 and it plays all the same kinds of games I'd want to play on a 4 or 5, with similar graphical fidelity. I have a 4, but only really have used it to play a remake of a game I can already play on the 3. I also have a vita which is used for indie games since that thing has nearly every indie game you'd ever want to play available (either officially or via homebrew)
PS4 is a great system, but I feel it may be my last Sony console. Steam Deck/Steam Machine will probably become the king of the household, as I don't see video games ever really leaving my life.
The PS5 is great. We have a PS5 and PS5 Pro, both with disk drives (internal or external). But I really hate this policy. My brother comes over regularly to watch my pets, and he can simply bring a couple of his PS5 games over and play them rather than rebuying them and digitally downloading them. This breaks the in-person social aspect of gaming and game sharing that we've become accustomed to for decades.
I feel the physical disc died a long time ago, most games require heavy patching to fix bugs or download new content, or even in some cases download whole portions of the game, so they rely on PS servers to even function anyway. The only advantage they have is you can sell them or buy used.
I know there's a strong desire for physical media, but games are not the same as movies or music and haven't been for a long time.
That will put them in direct competition with Steam, though.
Suddenly their cheaper console will result in way higher cost for the lifetime of the console.
Killing the used market is a very bad idea. Remember what happened with xbox?
When buying a gaming console, I imagine folks think more about the upfront cost ($600 for PS5 vs $1,050 for steam machine) as opposed to the total cost of ownership.
The steam machine may be cheaper in the long run once you consider:
* Playing PlayStation games online costs $11/month.
* PlayStation games tend to be more expensive than steam games.
> That will put them in direct competition with Steam, though. Suddenly their cheaper console will result in way higher cost for the lifetime of the console.
...funny that so many people were complaining about the recent Steam Machine not being worth it compared to just getting a PS5; maybe now it's not that bad of a deal after all, huh?
Guess I’m throwing my PS5 out the window and going to PC. This war on physical media is ridiculous. Pretty soon they’re going to require us to buy the console but rent the controllers for the very low price of $79.99 a month.
Steam normalized the loss of resale rights on PC long before the consoles caught up. Younger people don't even realize it's a right that prior generations gave up.
We will own the games we purchase digitally if we change the laws to say that we own them. We've reached the point where politicians are talking about this issue, and I suppose support for copyright reform will only continue to grow.
TBH, 100% offline gaming has been problematic since day-one patches became the norm in the PS3 era. Sure, you might be play version 1.0 of the game from the disc, but often the experience was pretty compromised without the patch, often very buggy, or sometimes even features missing.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
> I'm curious whether Nintendo will be following the same path.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
Gaming is in a really tough spot right now, and it's not being made easier by the drain AI has put on chip and RAM prices. It's absolutely insane that Sony and Microsoft have had to raise prices on their years-old consoles.
They want this even more than they want $100 games. Rockstar not shipping discs for GTA6 and PlayStation ending disc production is the perfect two pronged approach.
Honestly gamers have been stomaching this for decades with Steam so Sony wants in on some of that sweet sweet action as well.
I don't think this is really comparable at all. Sony is trying to kill off the used game market in hope of being able to coerce people into paying more. Steam is basically one giant used game market in that you get stuff constantly for 50-90% off.
And pirating stuff off Steam is generally extremely trivial, so it's a largely coercion-free business-customer relationship, and I think that's a large part of why they're doing so well. People like to support businesses that treat them well. And for those that don't? Well I think there's a reason that video game piracy is plummeting, while film/media/streaming piracy is surging.
That ship sailed and was sunk many years ago. I'll educate my kid to play real games from decades ago, and if he really wants to rent games he can work his ass off to buy them.
Same reason I prefer GoG over Steam -- at least I can download the installers and store them, and there is no string attached.
Unlike Steam keys, there are no ways to distribute Playstation keys outside of Playstation platform. By removing retailers and second hand markets, what exactly would make Sony or any other publishers to continue offering any deep discounts on their products on a closed platform, especially when their biggest competitor Xbox has dropped the ball heavily.
I'm in the UK, and CeX is a great shop to trade in a game for store credit once I'm finished with it, then pickup whatever I want to play next. Most of the time I can completely cover the cost of the next game with the credit received from the trade, or use some store credit leftover from a previous visit!
When a Sony studio Insomniac Games were hacked and a lot of internal documents were leaked, there were statistics for Sony's first party titles and their sales stats and what the split was between physical and digital sales[0] and for some of the titles, they sold mostly physical compared to digital. Apologies for poor quality, couldn't find a better image
Due to the steam sales and deep discounting its easy to buy games on steam for much cheaper then the consoles. For console where a game may be £60 for several years, buying physical means you can resell. For anyone with a budget, it makes a huge difference on how many games you can play.
I wonder if this signals anything about Sony's attitude to blu-ray movies. Aside from games one of the reasons their consoles have sold well is because they've been excellent physical media players. The PS2 for DVDs and the PS3 onwards for blu-ray.
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
I’m not sure if Sony has been pushing their video disc formats with PlayStations for a while. PS4 Pro was the “4K” upgrade over PS4, but didn’t support UHD Blu-Ray. And there’s been a disc drive-less PS5 since launch.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
I've reached an age where I don't actually buy games anymore, I just load up my wishlist with games and between Christmas, birthday and fathers day I get all the games I will care to play for the year. My wife, parents, extended family likes being able to buy me a physical gift, wrap it, and hand it to me. I understand that this is just getting rid of the disc and keeping the box, but pretty soon there's gonna be no box either, and I know my wife will hate the idea of just handing me a gift card on special days. I just hate how all physical products are evaporating.
I wonder why Sony or Microsoft don't try to 'game' the used market by becoming the used marketplace for virtual copies. They can charge a commission for every game that changes hands.
I really don't understand their thinking here. Sure they want more money, I get that.
But 'physical media' is one of the reasons why a lot o people make a distinction between PC and console games. Removing this will make it easier for consumers to compare a PS5 to a Steam machine, and I don't think that is a good thing for Sony.
Never been happier that I've turned into a retro-gamer. This is more the result of being old than a principled stance, but never the less. Increasingly I don't view myself as actually owning anything that connects to the internet. Minecraft is delightful on my disconnected Xbox-360, thanks. Nobody can break it by forcing an update or shutting down a server.
This was bound to happen. I’ve long suspected the #1 reason physical games exist was to placate a few big retailers like Best Buy and Walmart and Target so they’d continue to carry the console.
Clearly that’s no longer necessary. Download-only retail boxes or gift cards or whatever are enough.
I know some people really care about physical releases, but I think the writing has been on the wall for years that this was coming.
I never understood why disc versions of current gent console exists at all. Don't @ me about internet speeds: even if game does come on a disc, day 1 patches got out of hand before this generation was launched or in works.
One reason is control. You control the physical media. You can sell it, you can buy used games, let people borrow them, etc.
This affects less people, but there are also many who like collecting them. Physical objects are nice, especially if you've been keeping all your old games for old consoles.
Which also ties into control of course: you can still play your games, even if the companies that made them and the console no longer exist, buy old games from retro shops, buy new games for old consoles from new indie devs, etc.
Because Sony and all digital publishers with the exception of GOG are lying thieves. This is just another step in getting rid of ownership, and we are too naive and passive to stand up against it. Physical copies are a must to retain any sense of ownership over purchased games. If this is done, it must be forbidden to show "Purchase" on playstation store as that implies ownership,which it will never be. Also just look at the parallel issue that happened exactly these days with Sony deleting purchased movies from libraries. The same will happen with games. This is legalized theft.
If the console is diskless, it will be the last console I ever buy from that company. Sucks to say that about Sony but this is an incredibly out of touch move, that will always linger in the back of gamers minds that it could be tried again in the future if rolled back.
Disc consoles are superior in nearly every way:
- Disc consoles also have a hard drive, best of both worlds.
- You own the physical game. You don't own the digital version, just a license to it, which can be revoked, and deleted.
- You can trade games in 2 seconds.
- People can collect and play hundreds of games over the years on an moments notice, not waiting to download something. Games do try to compete to have the most of the players time, but it's not how all gamers play.
- Patches are normal for all games, and patches are usually smaller sizes than the entire game.
- Vintage is kind of popular now. None of those vintage systems, the original PS1/2/3/4 or Nintendos would be able to be experienced easily or at all if the physical media still didn't exist and survive. Digital platforms disappear when the system is EOL. Emulators can help, but it's a specialty and niche crowd. Handing a Nintendo to kids is something else.
The PSN store does have sales often and digital games can be up to 90% off even AAA titles. This news has me wondering how the supply of used physical copies drives game prices lower. It's possible that eliminating physical releases gives Sony the pricing power to eliminate sales, or at least cut back from the huge sales they do currently.
I have a PlayStation and I exclusively buy my games via discs. On the other hand, these days I exclusively buy computer games via digital download (mostly via Steam). I have more consumer confidence that digital games on my computer will remain accessible vs games on my console, maybe because Sony controls the entire console ecosystem.
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
One of the major reasons I upgraded to ps5 was because it would also allow me to play blu-ray movies.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
Ironic that you mention MS because also ironically, around the PS4 launch there was a lot of brouhaha about MS not allowing transfering games, while for the PS4 launch video they showed how easy it is to transfer games (just hand over a disk).
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
That means that when the PS8 rolls around, any games you've bought for the digital-only PS6 will be unplayable, so think about that when you buy digital games when that (and for PS5 now) comes through.
to be fair, the "awkward snap-on disc drive" on ps5 isn't really awkward -- it's a one time install and is now indistinguishable from a built-in drive.
Long live independent physical game market. We already see people with 3d printed carts, designing labels and making their own homebrew games for retro consoles. Some people are also producing their own big box PC games for the hell of it.
As I continue to largely ignore AAA & mainstream gaming companies I look forward to how the indie gaming market takes advantage of everyone's growing nostalgia for physical ownership of games.
From a business perspective, I understand this. The physical games sections of most retailers are pitiful these days - take a walk down the PS5 aisle in Target or Best Buy for example. They also have a need to shore up margins if they want to keep subsidizing the hardware during the component crisis. And their biggest competitor, XBox, is in the process of pivoting out of their current pivot and apparently is about to layoff a massive chunk of its workforce.
But at the end of the day, part of what makes a console a console to me is the ability to swap games with friends. If I can't do that easily, why wouldn't I just use Steam?
My household has been tied to the gaming industry in some form for decades. We’ve owned at least one of every console and handheld during that time, and a myriad of games for each. Collectors Editions, physical copies, digital if there was no other way or it was on sale.
We all agreed that we’re done with this. Nintendo gets a pass for making physical carts, but we’re done with paying full price to rent content in general. That also means no PS6, no Xbox-Whateverthefuck, and avoiding Game Key Cards where possible on Switch 2 (or buying them used).
If it’s not on GOG or Itch.io free of DRM, or there’s no physical copy available for sale, then we’ll wait for a deep discount on Steam or use our family library instead.
Imho this is no issue, as long as the game is playable after download without some kind of server or account.
The moment you need an account or server to play you don't own the game. I think governments should step in here. They must force stores to use words like rent or lease instead of buy. That way it is way more clear where you are going to spend money on.
Some libraries let you borrow Playstation video games. I wonder if those libraries will have access to a system that allows people to borrow digital video games.
I guess this resource is relevant to the topic at hand. It lists games and whether you can play and complete them fully from disc without an internet connection
what will happen when in 10 years they will want to discontinue those games? will they be hosting them forever?
how are we going to preserve all the videogames production from 2028 on?
The unfortunate thing is that there actually already is a government mechanism for this, in the US at least, but it's been lobbied against by the industry [0]. So like, there already is a way to do this, the same way that libraries are allowed to preserve copies of every book, but the video game industry blocks it from happening.
They aren't competing with Steam. The console market is a closed cabal where console makers sell the machine at a loss and make up for it with locked down software where publishers pay a significant proportion of the sales to the console maker, who controls supply and dealflow with private contracts.
Oh man, I had forgotten about GTA 6 releasing on Playstation earlier than PC's. So all the hype around GTA 6 and the fact that people have been waiting for so long would drive up the demand of newer playstations and with all the 4 changes that I talked about in one of my other comments[0]
> No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
This basically becomes a sunk cost fallacy, both in buying the games or subscription models.
Because there are people who want a game so badly and want to play on release date and that game has partnered up with a console company that they will only release (first) on some consoles with the 4 factors discussed above. It leads to an incredible sunk-cost fallacy which somewhat capitalizes on the fact of the hype of the game and they are looking for any and every ways to capitalize on it for as long as possible.
I imagine some Playstation subscription yearly discount might also happen near the launch of GTA 6 so that they could tie users up to an yearly subscription perhaps.
So physical disc production is ending for new games on Playstation.
At the same time, as @outervale has said: they are shutting down PS3 and PS Vita online stores as well.
AND at the same time as @zache has said & previous discussions about PlayStation Deleting 551 Movies from Customers' Accounts.
WHILE at the same time, Dynamic pricing[0] is occuring where people who buy games are charged more because PS expects them to be able to cough up more money from my understanding
Combining all of this: No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
These might basically just be planned obsolence devices while trying to extract as much profits as humanly possible from your wallets.
I remember the dynamic pricing debate and that some people were somewhat tolerable of that, but I think that being tolerable of that is what is causing more and more precedents and an overall situation has occur where things are just increasingly more actively consumer-hostile.
This is another opportunity for the EU to reign in and create a proper definition of ownership so that this does not pass.
Of course, it would be interesting to hear the freemarketeering on this site and how people should "vote with their wallet" and sites/movements such as $freeplaystation.whatever sprouting pseudopolemic nonsense.
One huge downside for this is allowing kids to understand how things work.
A digital delivery world does not teach the same way as children learning to put a DVD into a player, hitting play, and understanding how things get somewhere.
Physical game disks, were also about community, gathering.
This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
> A digital delivery world does not teach the same way as children learning to put a DVD into a player, hitting play, and understanding how things get somewhere.
What did putting a disc in disc reader thought you?
> This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
And they have the only online storefront on PlayStation, therefore 2nd-hand market is gone. So what is surprising here?
The sad thing is that the knee jerk reaction here is going to be “omg just vote with your wallet, don’t buy”
But the truth is it’s bullshit and this attitude that companies should be able to do whatever they want because it’s a free market is getting so tiresome
Clearly there is agreement that things can be taken too far - as soon as one single consumer protection/anti competitive/monopoly preventing law exists, you’ve admitted those types of laws are needed
So then you’re only arguing about degrees and companies shouldn’t be allowed to do shit that harms consumers this way
On the surface this seems reasonable - it’s inevitable - discs aren’t going to hang around forever
But this goes back to what it means to own something and we’re all being relegated to serfs who don’t own shit
You wanna get rid of discs? Fine, but give me an alternative so that I still own what I buy and can resell it at will
This is ridiculous, and not long after they've been updating their ToS to require you to sign in and phone home in order to continue to be allowed access to your digital library.
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
> If buying isn't ownership, then pirating isn't stealing.
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
But those are still digital-only platforms, with a chance of them disappearing. Epic is the biggest risk there, I think.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
It's important to note that that vendor specific computer is 1) cheaper then a PC that can play equivalent games, and 2) much more reliable (i never have to mess with drivers, updates just work, etc...)
I don't buy every game on a physical disc—I don't see the point for live service games, for example—but I do have a fairly large collection of physical PS5 games because I like that assurance that I can continue to play that game forever. I guess what we see here is that after 2028 I have no reason to own a PlayStation ever again.
Now Sony can take away your entire game collection at any time. If you get flagged by some random AI system and your account gets flagged you can kiss goodbye to hundreds of dollars worth of games you have.
I used to think this was bad, but honestly? It’s just games. Some people buy tons of digital games they literally never even play. If they were physical games, imagine all the e-waste.
And what’s the point of physical games? So you can play the game in 30 years from now on some retro console you’ve diligently maintained?
Get over it, you’re not going to do any of that. There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game. There’s constantly new games coming out all the time, you will just keep buying and buying games, you play them for a bit, and then you move on. It’s not “buy it for life”, it’s buy it for right now have fun and move on. Live in the present, don’t worry about the future.
Even people who have retro consoles and collect physical copies seem to mostly do it for collector purposes. When they die, their kids will send all that to a dump or pawn it off. Pointless.
There are a ton of amazing games that people still enjoy today that would be essentially impossible to get ahold if they were only available through DRM'd digital downloads. I agree the physical media is more of a nostalgia thing in principle, but a) that doesn't make people's enjoyment of that part invalid, and b) it's not a like-for-like, because digital downloads on the whole do not allow the resale that physical media does, nor apart from some notable exceptions do they even guarantee continued access to the game. I feel like what you're saying here is implying that there is no value at all in older games and you would rather people stop enjoying them.
I agree with most of this, which is why emulation is generally better unless you specifically want to operate/show off a museum.
Maybe things will be like the Nintendo BS-X where people will reverse engineer consoles with games downloaded to extract the game from it.
That being said I do have a physical Atari 2600 with a few games. Astroblast with paddles is still a fun game today, and Video Olympics (the Atari VCS version of Pong) is extremely fun to bring out at parties.
>There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game.
Huh? You won't replay every game, sure, but once in a while you'll find a game that you keep coming back to even many years after first playing it. The last time I played Pokémon Red all the way through was only a few years ago. I have permanent Deus Ex, Crysis, FEAR, and Duke Nukem 3D installations on my hard drive, so I can run them for a bit whenever I feel like. Maybe once you put down a game you never pick it again, but don't assume what is true of you is true of everybody.
Between DRM, DLC, mandatory connectivity and the end of physical media, the future will look back on this era as the 'dark age' of digital gaming history. Maintaining activation servers, cloud storage and digital delivery costs money. If it doesn't disappear when the title reaches EOL, it certainly does when the company is gone or shifts business models. And draconian copyright laws create legal jeopardy around orphaned games from long-dead companies while the DMCA makes it illegal to remove DRM.
We simply have no way to preserve games.
For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
Yes, those things cost money, but the money that we want to make, we want to make it today. And this is how we make it. What economic incentive is there for preservation?
(/takes off devil's advocate hat and puts on flame suit)
Game companies should have to submit full copies of everything to run the game , servers and clients to the Library of Congress or Smithsonian for preservation
To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016)
Ebay, to buy: $11 + shipping[0]
PS Store, to rent: $60[1]
[0] https://www.ebay.com/itm/298370753624
[1] https://www.playstation.com/en-us/games/dark-souls-iii/
Yeah, and Sony agrees it is stupid... they don't want a used games market.
You've illustrated exactly why Sony is getting rid of physical media.
Money.
This is what happens when you have a market controlled heavily by one player - they use that to their own advantage.
I own a Nintendo Switch, and I've noticed that in the Nintendo store, old games regularly go on sale for in the ballpark of 80% off. Does that happen in the PS store?
It's sadly not stupid from their perspective
You don't even need to go used. Discs constantly drop in price even new.
Yes stupid for shareholders and until the EU comes in and saves the day again this will continue.
There's something to be said for creating a near monopoly and also having the ability to digitally revoke someones right to use something they purchased legally, which we'll see more of.
Regulations are needed to protect us.
> To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016)
> Ebay, to buy: $11 + shipping[0]
> PS Store, to rent: $60[1]
Yeah, Sony is stupid to be leaving money on the table like that. Lucky for us, we live in a market system that we can trust to optimize for maximum consumer benefit (like Sony is doing here). It's our revealed choice that we want to pay more for old games.
I don't own a PS5, I do own a PS4 however and still buy physical copies of games - some of which of late have been secondhand from CeX - because 1. I don't like renting content, 2. I hate DRM, 3. physical copies are harder to censor.
Sony recently expunged copies of movies people had bought, so I honestly don't trust them do to the same with games.
Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...
Though you have a physical copy of the game, I don't discount a future where a console refuses to load a physical copy of the game because DRM impedes it. Much like when short-lived TLS certificates expire on their own, even by being offline.
Physical copies of games have in their EULA that the game is licensed to you, so theoretically they could still disable it.
Precedent? BlackBerry phones refused to connect to WiFi if you didn't pay for your mobile data plan. It became a 2G brick.
With this news, I have to wonder how much longer bluray will live.
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...
The PC burners/readers are disappearing. We had like ASUS, LG and Pioneer manufacturing. Pioneer had thrown in the towel last year (they were heads above the best in quality). I think ASUS might be gone as well. LG's drives are super hit or miss and I wouldn't be surprised if they give it up eventually.
This is probably due to the fact that they relied on Intel SGX security which has been busted wide open and itself been discontinued by Intel so instead of redesigning the security model, just depreciate the entire format on PC.
I don't think there is that much of a market left for set top players either.
Of all the companies you'd think are committed to the format, it would be Sony right?
Well they currently list one model of set top player on their website and it is the same design since at least the pandemic(when I bought my player). The SKu has changed since then but after looking at the differences, the only design update they have done in those ~6 years is upgraded menu software and removing built-in smart or networking features.
8K hasn't taken off as far as I know but eventually it might and right now there is no transition path to that for physical media.
> With this news, I have to wonder how much longer bluray will live.
I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras.
For me, it adds a whole new layer of fun to movies I already like.
I can't imagine content owners wanting the physical media to continue any longer than they can get away with. The control they have from digital only must make them feel so powerful. At least as long as everyone continues to buy into their DRM systems.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
Collecting is going strong, though. My husband collects physical media, and media books, including a booklet and a nice cover, sell very well. As are special editions of more mainstream movies. Give people something extra and they will gladly buy it. I'd have expected them to go down that path, sell nice steelbooks, media books with an included art book and so on. Add a blu ray with interviews about the development process and so on. I'd pay good money for that and others would as well. Even if they sell the console only with an external disk drive.
I think blu-ray will live for quite a while, but will be a bit like vinyl; there will be a consistent, niche market.
Can't end soon enough. I hate the CD/DVD format. Very prone to damage. One scratch and the entire disk can be unreadable.
I stopped buying them about 20 years ago when this became apparent to me. Never bought a Blueray player or disk, that was a scam from day one: buy all your content again.
Paying every month for streaming is a nuisance, but not as much as sitting down to watch a movie and the disk won't play. Then trying to clean it, praying it was just a fingerprint.
I hardly ever watch a movie more than once anyway. Once I've seen it, I've seen it. I come out way ahead at $5 for a streaming view than buying for $30+ (or whatever they cost today, I don't even know).
I saw my first Dolby Vision Blu-ray and immediately started a Blu-Ray collection. The Blu-ray player on the PS5 is fine, but a nice dedicated player from Sony blows it away.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
Even if Sony keeps a token factory or two open to produce blu-rays, I'd imagine we'll see fewer and fewer new releases. Maybe we'll only see them as part of collector's sets that have enough margin to afford a cut of the more limited supply.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
I honestly doubt they'll stop. Sony is a Japanese company, and they seem to still enjoy buying blurays
They won't be releasing new Blu Rays for decades. Outside of collectors, why would they? Unless there is a hidden market for the discs elsewhere it's not worth it
Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
I'm guessing you know this already, but I thought it's worth saying - some Switch 2 carts only contain a game key and not the actual game.
https://en-americas-support.nintendo.com/app/answers/detail/...
GOG will let you download the offline installer for every game they sell, IIRC.
Counter-argument: I have a Steam account associated with a day 1 purchase of Half Life 2 (so, 25 years or so). Every game I've ever purchased is still available for me to download, while I lost probably 50% or more of my physical games collection.
If I'm renting those games, it sure seems like a good deal.
I do appreciate that console online market places have not historically been as well managed as Steam.
But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.
What about PC gaming? There are stores that sell you the game and it's yours to keep
A lot of people - rightly - pilloried Stadia for requiring a subscription and forcing gamers to "buy" games. It turns out Google was 1.5 generations ahead of its time.
Google - give us Stadia 2 in 2027, you cowards.
This is an opportunity for MS to make a contrarian bet and keep supporting physical media. IMO they will benefit from acquiring gamers who want to keep using physical media.
Though, I think they will follow what Sony is doing.
> Sony's announcement follows Rockstar's announcement that Grand Theft Auto 6 will come with a download code in a box rather than a physical disc. It's a move that most notably stamps out second-hand reselling of a game.
This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.
they weren't happy about people reselling their games for 5 dollars each, when they could charge 75 dollars to each of those people instead
> There will always be modding and ways to play game dumps
There won't because advances in defensive cybersecurity have made it so that software exploits are extremely rare (if they exist at all), and modern chips contain hardware defenses against electrical attacks like voltage glitching.
Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
And also quality.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
"The side-effect most people didn't consider is that you never really own a digital copy."
I understand that this is the reality we live in, but I don't know how we have accepted it.
> And the most relevant part is that you cannot transfer/sell a digital copy.
EU or any other gov can pass a law to allow that and we'll have the option.
It's a weird trajectory to see because with the music industry people have started catching on and either support sites that offer more durable forms of ownership or have straight up reverted to physical ownership.
I remember joke “you will own nothing and will be happy”, it is less of a joke now.
Shutting down the stores on the PlayStation 3 and PS Vita, too.
https://blog.playstation.com/2026/07/01/an-update-on-playsta...
Discussion here: https://news.ycombinator.com/item?id=48745476
Closing the online store for older systems simultaneously with announcing the dropping of physical media leaves an interesting question for the future. Even if you’ve never bought an online PS3 or Vita game, you’ll still be able to use the systems for physical games. Presumably once the PS6 store is gone, any console is just an ornament if you don’t have access to an account with games already purchased (and how long will the download servers stay up anyway? What is the foreseeable future?).
Shit, they tried a while ago with a lot of pushback. I hope they don't. I love my vita, and while realistically anybody playing one nowadays has it hacked and can get games from wherever they please, it sucks that the only official way is going the way of the dodo
This is why I will not be buying a PlayStation 6. I've had my Steam account for 20 years (21 come October) and I can still download every single thing I've ever bought there. Why should I invest in buying PS6 games when they're gonna be made obsolete by Sony?
Sucks to see this right after the Studio Canal movie situation [1]. I won't be getting another PlayStation.
[1] https://news.ycombinator.com/item?id=48691346
My thought as well. "Great" timing.
Why would anyone “buy” movies from PlayStation. That’s not their business, I would never have expected them to be in it for the long haul, just like MS did a rug pull on this a few years ago didn’t they?
i’m a console gamer from 10+ years, bear my stupid question
isn’t this the same with steam? can i buy a game on steam and copy and use it on another pc i own without downloading it from steam again?
[delayed]
I have a PS4pro; technically I also already own a PS5 (kid-brother arrangement; not currently in my possession). When he gets his PS6, I'll get my PS5 back... then still keep the PS4 (always been offline: RDR2; GTA5; &c).
If Sony doesn't offer GTA6 on disc, offline: I'll sell the PS5, too. I just got a 5070Ti, so it's probably back to PC-MasterRace I'll go...
Reasons like this [Sony's 2028 disc-stop] are exactly why I won't be purchasing a PS6. At least (in Sony's defense) they're telling us oldtimers about this now, as opposed to on the day of [stopping disc retail sales].
Rockstar has already announced there's no disk for GTA 6, if you buy a physical copy it's just a download code.
This will hopefully backfire. As soon as there are no more physical copies of games available, Sony will run into the same situation that Apple is currently, which will make them a Gatekeeper in the EU. That will eventually mean that they need to open their platform for third-party-vendors. But, yeah. It will be bad for a few years at least, I'm afraid.
Why would physical copies matter for this? All physical games have to be signed by Sony anyways so it's not like a third-party can produce them.
They also changed the way DRM works for digital games purchased after March 2026. It used to be a permanent license at purchase time and is now a temporary license that requires online check for the duration of the refund period with the claimed reason of combating “refund fraud”.
It's pretty hard for me to believe that going through the trouble to set up an entirely new Playstation account, buy a game, refund it, and have the dedication to stay offline forever to keep the game could possibly have been a widespread behavior. It will obviously be easy for them to ratchet that into online check required every 30 days once the current thing is out of the news cycle: https://kotaku.com/playstation-drm-ps4-ps5-support-30-days-o...
In contrast, Nintendo's idea to sell physical games that are essentially transferrable keys seems like a much smarter compromise.
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
Sony wouldn’t see any benefit from switching to game key discs. Nintendo introduced them to save on manufacturing costs, but game key discs wouldn’t give Sony any additional market or reduce costs any; they’d only shrink the physical market further.
How times change https://www.youtube.com/watch?v=kWSIFh8ICaA
Microsoft just tried a generation too early. They could have gotten away with it this gen, and assuming 2028 will be start of next gen it looks like next gen it will go over without a fight.
Most games with retail copies drop in price soon after the hype window is over. They stay full launch retail price in the PSN store unless there is a "sale". Anti-consumerism at its finest.
Ok great don't buy them in digital form so Sony learns a lesson?
I wonder if that's because there's a downward price pressure on physical inventory because it needs to get liquidated to free up physical space for new inventory.
This sucks. It’s better to have physical copies for retro gaming down the road
Note related article yesterday: "Sony Deletes 551 Movies PlayStation Owners Paid For". Seems to be part of a general anti-ownership policy.
The lord giveth, and the lord taketh away. Blessed be the name of the lord.
I wonder if piracy will eventually fill for physical releases of movies and games. It might be a fun project to make an online store game work on blue ray with nice packaging...
In Brazil we have some websites that do this with old console games. Like this one: https://oldgame.com.br/
I hope for the EU to come after Sony. Before you could argue that you could buy games as a disc and just play them. It of course was a monopoly before, but now it is pretty clear
In a few years Sony executives will be wondering why a portion of their consumer base decided to prioritize other forms of entertainment. I can speak for myself in that I’ve never upgraded past the PS3, and I feel no regrets about it.
I personally see no reason to buy anything more than a PS4. I have a PS3 and it plays all the same kinds of games I'd want to play on a 4 or 5, with similar graphical fidelity. I have a 4, but only really have used it to play a remake of a game I can already play on the 3. I also have a vita which is used for indie games since that thing has nearly every indie game you'd ever want to play available (either officially or via homebrew)
At this point it’s a pretty small portion.
Last quarter 85% of all game sales were digital.
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
PS4 is a great system, but I feel it may be my last Sony console. Steam Deck/Steam Machine will probably become the king of the household, as I don't see video games ever really leaving my life.
The PS5 is great. We have a PS5 and PS5 Pro, both with disk drives (internal or external). But I really hate this policy. My brother comes over regularly to watch my pets, and he can simply bring a couple of his PS5 games over and play them rather than rebuying them and digitally downloading them. This breaks the in-person social aspect of gaming and game sharing that we've become accustomed to for decades.
I feel the physical disc died a long time ago, most games require heavy patching to fix bugs or download new content, or even in some cases download whole portions of the game, so they rely on PS servers to even function anyway. The only advantage they have is you can sell them or buy used.
I know there's a strong desire for physical media, but games are not the same as movies or music and haven't been for a long time.
That will put them in direct competition with Steam, though. Suddenly their cheaper console will result in way higher cost for the lifetime of the console.
Killing the used market is a very bad idea. Remember what happened with xbox?
When buying a gaming console, I imagine folks think more about the upfront cost ($600 for PS5 vs $1,050 for steam machine) as opposed to the total cost of ownership.
The steam machine may be cheaper in the long run once you consider:
* Playing PlayStation games online costs $11/month.
* PlayStation games tend to be more expensive than steam games.
> That will put them in direct competition with Steam, though. Suddenly their cheaper console will result in way higher cost for the lifetime of the console.
...funny that so many people were complaining about the recent Steam Machine not being worth it compared to just getting a PS5; maybe now it's not that bad of a deal after all, huh?
I bet people who bought the PS5 with a disc reader will be really happy...
Guess I’m throwing my PS5 out the window and going to PC. This war on physical media is ridiculous. Pretty soon they’re going to require us to buy the console but rent the controllers for the very low price of $79.99 a month.
steam games don't have discs either
the real problem here isn't lack of plastic circles
Steam normalized the loss of resale rights on PC long before the consoles caught up. Younger people don't even realize it's a right that prior generations gave up.
To solve what exactly? Sure you will punish Sony but that won't bring optical media back. We need to accept and move on with the times.
Wow that doesn't sound great.
We won't own games anymore, we won't be able to sell/acquire used games, we won't be able to play disconnected.
I'm curious whether Nintendo will be following the same path.
We will own the games we purchase digitally if we change the laws to say that we own them. We've reached the point where politicians are talking about this issue, and I suppose support for copyright reform will only continue to grow.
TBH, 100% offline gaming has been problematic since day-one patches became the norm in the PS3 era. Sure, you might be play version 1.0 of the game from the disc, but often the experience was pretty compromised without the patch, often very buggy, or sometimes even features missing.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
>We won't own games anymore
Some of us do because we only buy from non-DRM encumbered platforms like GoG.
Don't buy games on steam, windows store, apple store, etc.
Stop giving companies money for something you don't own.
> I'm curious whether Nintendo will be following the same path.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
Gaming is in a really tough spot right now, and it's not being made easier by the drain AI has put on chip and RAM prices. It's absolutely insane that Sony and Microsoft have had to raise prices on their years-old consoles.
They want this even more than they want $100 games. Rockstar not shipping discs for GTA6 and PlayStation ending disc production is the perfect two pronged approach.
Honestly gamers have been stomaching this for decades with Steam so Sony wants in on some of that sweet sweet action as well.
I don't think this is really comparable at all. Sony is trying to kill off the used game market in hope of being able to coerce people into paying more. Steam is basically one giant used game market in that you get stuff constantly for 50-90% off.
And pirating stuff off Steam is generally extremely trivial, so it's a largely coercion-free business-customer relationship, and I think that's a large part of why they're doing so well. People like to support businesses that treat them well. And for those that don't? Well I think there's a reason that video game piracy is plummeting, while film/media/streaming piracy is surging.
> They want this even more than they want $100 games
Killing the secondary market for games hasten how soon they can sell $100 games.
That ship sailed and was sunk many years ago. I'll educate my kid to play real games from decades ago, and if he really wants to rent games he can work his ass off to buy them.
Same reason I prefer GoG over Steam -- at least I can download the installers and store them, and there is no string attached.
Haven’t bought a physical game in at least 15 years (because of Steam). I do wonder how many people still buy physical copies these days.
Not sure what the sales are like on PS but at least on Steam you can find great deals for the digital copies as well. (You lose the reselling though)
Unlike Steam keys, there are no ways to distribute Playstation keys outside of Playstation platform. By removing retailers and second hand markets, what exactly would make Sony or any other publishers to continue offering any deep discounts on their products on a closed platform, especially when their biggest competitor Xbox has dropped the ball heavily.
I constantly rotate physical games for my PS5.
I'm in the UK, and CeX is a great shop to trade in a game for store credit once I'm finished with it, then pickup whatever I want to play next. Most of the time I can completely cover the cost of the next game with the credit received from the trade, or use some store credit leftover from a previous visit!
When a Sony studio Insomniac Games were hacked and a lot of internal documents were leaked, there were statistics for Sony's first party titles and their sales stats and what the split was between physical and digital sales[0] and for some of the titles, they sold mostly physical compared to digital. Apologies for poor quality, couldn't find a better image
[0] - https://imgur.com/lDhRmUh
Due to the steam sales and deep discounting its easy to buy games on steam for much cheaper then the consoles. For console where a game may be £60 for several years, buying physical means you can resell. For anyone with a budget, it makes a huge difference on how many games you can play.
I wonder if this signals anything about Sony's attitude to blu-ray movies. Aside from games one of the reasons their consoles have sold well is because they've been excellent physical media players. The PS2 for DVDs and the PS3 onwards for blu-ray.
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
I’m not sure if Sony has been pushing their video disc formats with PlayStations for a while. PS4 Pro was the “4K” upgrade over PS4, but didn’t support UHD Blu-Ray. And there’s been a disc drive-less PS5 since launch.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
Anyone with shitty internet, have fun!
I've reached an age where I don't actually buy games anymore, I just load up my wishlist with games and between Christmas, birthday and fathers day I get all the games I will care to play for the year. My wife, parents, extended family likes being able to buy me a physical gift, wrap it, and hand it to me. I understand that this is just getting rid of the disc and keeping the box, but pretty soon there's gonna be no box either, and I know my wife will hate the idea of just handing me a gift card on special days. I just hate how all physical products are evaporating.
I'm done with companies whose only goal is maximization of profit via manipulative, engineered outcomes.
This didn't age well : https://www.youtube.com/watch?v=kWSIFh8ICaA
Sony won a whole console generation on not being knobheads (as much as MS).
Wow. Looks like I'll be skipping the PS6 and exclusively gaming on PC.
I wonder why Sony or Microsoft don't try to 'game' the used market by becoming the used marketplace for virtual copies. They can charge a commission for every game that changes hands.
Because if they don't offer this used virtual marketplace, everyone has to buy new games directly from them.
A used game market provides downwards pressure on new games.
Why would someone ever buy new, if that was the case?
I really don't understand their thinking here. Sure they want more money, I get that.
But 'physical media' is one of the reasons why a lot o people make a distinction between PC and console games. Removing this will make it easier for consumers to compare a PS5 to a Steam machine, and I don't think that is a good thing for Sony.
Never been happier that I've turned into a retro-gamer. This is more the result of being old than a principled stance, but never the less. Increasingly I don't view myself as actually owning anything that connects to the internet. Minecraft is delightful on my disconnected Xbox-360, thanks. Nobody can break it by forcing an update or shutting down a server.
This was bound to happen. I’ve long suspected the #1 reason physical games exist was to placate a few big retailers like Best Buy and Walmart and Target so they’d continue to carry the console.
Clearly that’s no longer necessary. Download-only retail boxes or gift cards or whatever are enough.
I know some people really care about physical releases, but I think the writing has been on the wall for years that this was coming.
The Sony that has just proved you can't trust them to maintain access to the digital content they "sold" you right?
<Unplugs PS5>
I never understood why disc versions of current gent console exists at all. Don't @ me about internet speeds: even if game does come on a disc, day 1 patches got out of hand before this generation was launched or in works.
For me: resale value and being able to buy used games for cheap.
One reason is control. You control the physical media. You can sell it, you can buy used games, let people borrow them, etc.
This affects less people, but there are also many who like collecting them. Physical objects are nice, especially if you've been keeping all your old games for old consoles.
Which also ties into control of course: you can still play your games, even if the companies that made them and the console no longer exist, buy old games from retro shops, buy new games for old consoles from new indie devs, etc.
Because Sony and all digital publishers with the exception of GOG are lying thieves. This is just another step in getting rid of ownership, and we are too naive and passive to stand up against it. Physical copies are a must to retain any sense of ownership over purchased games. If this is done, it must be forbidden to show "Purchase" on playstation store as that implies ownership,which it will never be. Also just look at the parallel issue that happened exactly these days with Sony deleting purchased movies from libraries. The same will happen with games. This is legalized theft.
If the console is diskless, it will be the last console I ever buy from that company. Sucks to say that about Sony but this is an incredibly out of touch move, that will always linger in the back of gamers minds that it could be tried again in the future if rolled back.
Disc consoles are superior in nearly every way:
- Disc consoles also have a hard drive, best of both worlds.
- You own the physical game. You don't own the digital version, just a license to it, which can be revoked, and deleted.
- You can trade games in 2 seconds.
- People can collect and play hundreds of games over the years on an moments notice, not waiting to download something. Games do try to compete to have the most of the players time, but it's not how all gamers play.
- Patches are normal for all games, and patches are usually smaller sizes than the entire game.
- Vintage is kind of popular now. None of those vintage systems, the original PS1/2/3/4 or Nintendos would be able to be experienced easily or at all if the physical media still didn't exist and survive. Digital platforms disappear when the system is EOL. Emulators can help, but it's a specialty and niche crowd. Handing a Nintendo to kids is something else.
The PSN store does have sales often and digital games can be up to 90% off even AAA titles. This news has me wondering how the supply of used physical copies drives game prices lower. It's possible that eliminating physical releases gives Sony the pricing power to eliminate sales, or at least cut back from the huge sales they do currently.
I have a PlayStation and I exclusively buy my games via discs. On the other hand, these days I exclusively buy computer games via digital download (mostly via Steam). I have more consumer confidence that digital games on my computer will remain accessible vs games on my console, maybe because Sony controls the entire console ecosystem.
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
There are almost no new physical releases on PC, sadly. I’ve been collecting older games on CD and DVD.
One of the major reasons I upgraded to ps5 was because it would also allow me to play blu-ray movies.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
> middle finger to second hand and physical stores
They've seen the writing on the wall for at least a decade; that's why GameStop has more shelf space for Funko Pops than for games.
Ironic that you mention MS because also ironically, around the PS4 launch there was a lot of brouhaha about MS not allowing transfering games, while for the PS4 launch video they showed how easy it is to transfer games (just hand over a disk).
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
I wonder if the leadership at Playstation and Xbox understands they are killing themselves.
Since they're also shutting down the PS3 and Vita stores - https://blog.playstation.com/2026/07/01/an-update-on-playsta...
That means that when the PS8 rolls around, any games you've bought for the digital-only PS6 will be unplayable, so think about that when you buy digital games when that (and for PS5 now) comes through.
Well, I guess that answers the question of whether the PS6 will have an awkward snap on disc drive.
It will probably have one for backwards compatibility with ps4 and ps5 disc games
to be fair, the "awkward snap-on disc drive" on ps5 isn't really awkward -- it's a one time install and is now indistinguishable from a built-in drive.
This comes a week after Sony deleted 500+ movies from people that legally bought them
https://www.yahoo.com/news/us/articles/sony-removing-over-50...
Who's to say that the games you buy for the PS6 will be playable in a couple of years?
Rip main stream physical game market.
Long live independent physical game market. We already see people with 3d printed carts, designing labels and making their own homebrew games for retro consoles. Some people are also producing their own big box PC games for the hell of it.
As I continue to largely ignore AAA & mainstream gaming companies I look forward to how the indie gaming market takes advantage of everyone's growing nostalgia for physical ownership of games.
Nearly all of the people who sell third party physical carts and media are also selling digital versions as well, which sell in much greater numbers.
The physicality is a novelty, much like vinyl records. It’s a market sure, but not a significant one that calls for a paradigm shift.
Bye bye then. I love physical collection. If I buy it, it is my copy, not my provider's copy for rent.
From a business perspective, I understand this. The physical games sections of most retailers are pitiful these days - take a walk down the PS5 aisle in Target or Best Buy for example. They also have a need to shore up margins if they want to keep subsidizing the hardware during the component crisis. And their biggest competitor, XBox, is in the process of pivoting out of their current pivot and apparently is about to layoff a massive chunk of its workforce.
But at the end of the day, part of what makes a console a console to me is the ability to swap games with friends. If I can't do that easily, why wouldn't I just use Steam?
My household has been tied to the gaming industry in some form for decades. We’ve owned at least one of every console and handheld during that time, and a myriad of games for each. Collectors Editions, physical copies, digital if there was no other way or it was on sale.
We all agreed that we’re done with this. Nintendo gets a pass for making physical carts, but we’re done with paying full price to rent content in general. That also means no PS6, no Xbox-Whateverthefuck, and avoiding Game Key Cards where possible on Switch 2 (or buying them used).
If it’s not on GOG or Itch.io free of DRM, or there’s no physical copy available for sale, then we’ll wait for a deep discount on Steam or use our family library instead.
Fuck this noise, we’re out.
Imho this is no issue, as long as the game is playable after download without some kind of server or account.
The moment you need an account or server to play you don't own the game. I think governments should step in here. They must force stores to use words like rent or lease instead of buy. That way it is way more clear where you are going to spend money on.
How do you purchase or download a game without a server or account?
Some libraries let you borrow Playstation video games. I wonder if those libraries will have access to a system that allows people to borrow digital video games.
Lol, no
Sony just literally stole 500+ movies from PlayStations last week.
https://www.doesitplay.org
I guess this resource is relevant to the topic at hand. It lists games and whether you can play and complete them fully from disc without an internet connection
Modernity, ladies and gentlemen.
I thought CDs were (mostly) no longer being produced. I'm surprised this decision was not made years ago.
They're Blu-Ray discs.
Bummer! Based on the current trajectory, PS6 will be the first non-handheld PS I will not own.
And this is coming right after the news about how Sony will be deleting movies from people's accounts.
I will no longer buy playstations starting now
Starting 2029:
(Polish movie quote paraphrase btw.)just in time for Sony to sell you a digital game and delete it at their whim
It backfired with the PSP Go. It will backfire again. No-go I would buy a console without disks. Sorry. No.
what will happen when in 10 years they will want to discontinue those games? will they be hosting them forever? how are we going to preserve all the videogames production from 2028 on?
The unfortunate thing is that there actually already is a government mechanism for this, in the US at least, but it's been lobbied against by the industry [0]. So like, there already is a way to do this, the same way that libraries are allowed to preserve copies of every book, but the video game industry blocks it from happening.
[0] https://www.gamedeveloper.com/business/u-s-copyright-office-...
If they are going digital only then they are competing with Steam. They will lose.
They aren't competing with Steam. The console market is a closed cabal where console makers sell the machine at a loss and make up for it with locked down software where publishers pay a significant proportion of the sales to the console maker, who controls supply and dealflow with private contracts.
They might lose, but it's nothing like PC.
So this pretty much confirms that GTA 6 won't be sold as disc later on
Oh man, I had forgotten about GTA 6 releasing on Playstation earlier than PC's. So all the hype around GTA 6 and the fact that people have been waiting for so long would drive up the demand of newer playstations and with all the 4 changes that I talked about in one of my other comments[0]
> No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
This basically becomes a sunk cost fallacy, both in buying the games or subscription models.
Because there are people who want a game so badly and want to play on release date and that game has partnered up with a console company that they will only release (first) on some consoles with the 4 factors discussed above. It leads to an incredible sunk-cost fallacy which somewhat capitalizes on the fact of the hype of the game and they are looking for any and every ways to capitalize on it for as long as possible.
I imagine some Playstation subscription yearly discount might also happen near the launch of GTA 6 so that they could tie users up to an yearly subscription perhaps.
[0]: https://news.ycombinator.com/item?id=48746439
So physical disc production is ending for new games on Playstation.
At the same time, as @outervale has said: they are shutting down PS3 and PS Vita online stores as well.
AND at the same time as @zache has said & previous discussions about PlayStation Deleting 551 Movies from Customers' Accounts.
WHILE at the same time, Dynamic pricing[0] is occuring where people who buy games are charged more because PS expects them to be able to cough up more money from my understanding
Combining all of this: No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
These might basically just be planned obsolence devices while trying to extract as much profits as humanly possible from your wallets.
I remember the dynamic pricing debate and that some people were somewhat tolerable of that, but I think that being tolerable of that is what is causing more and more precedents and an overall situation has occur where things are just increasingly more actively consumer-hostile.
[0]: https://www.ign.com/articles/sony-reportedly-testing-dynamic...
AAA game industry is in such a state, that not justifying piracy becomes harder and harder with each day.
If buying isnt owning a physical disc
then burning dics isnt stealing
This is another opportunity for the EU to reign in and create a proper definition of ownership so that this does not pass.
Of course, it would be interesting to hear the freemarketeering on this site and how people should "vote with their wallet" and sites/movements such as $freeplaystation.whatever sprouting pseudopolemic nonsense.
Voting with wallet works, unless there is a cartel there. Which probably is. Similar as with Samsung's RAM
This sucks but I guess PC has been like this for a long time and no one seems to care/talk about it
One huge downside for this is allowing kids to understand how things work.
A digital delivery world does not teach the same way as children learning to put a DVD into a player, hitting play, and understanding how things get somewhere.
Physical game disks, were also about community, gathering.
This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
> A digital delivery world does not teach the same way as children learning to put a DVD into a player, hitting play, and understanding how things get somewhere.
What did putting a disc in disc reader thought you?
> This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
And they have the only online storefront on PlayStation, therefore 2nd-hand market is gone. So what is surprising here?
The sad thing is that the knee jerk reaction here is going to be “omg just vote with your wallet, don’t buy”
But the truth is it’s bullshit and this attitude that companies should be able to do whatever they want because it’s a free market is getting so tiresome
Clearly there is agreement that things can be taken too far - as soon as one single consumer protection/anti competitive/monopoly preventing law exists, you’ve admitted those types of laws are needed
So then you’re only arguing about degrees and companies shouldn’t be allowed to do shit that harms consumers this way
On the surface this seems reasonable - it’s inevitable - discs aren’t going to hang around forever
But this goes back to what it means to own something and we’re all being relegated to serfs who don’t own shit
You wanna get rid of discs? Fine, but give me an alternative so that I still own what I buy and can resell it at will
Last step is for them to say that due to rising components' cost, they are transitioning to rent-only model for consoles.
This way you will finally own nothing except for maybe console rent arrears.
I can't wait to see the impact this will have on game prices due to the monopoly Sony is creating on selling PlayStation games.
Thanks for the fish but enshittification is only getting started.
total capture of gaming by cloud streaming by 3030. You thought you owned that thing you paid for? pshaw.
Didn't Sony get in trouble for deleting movies from devices ? I guess they want to do the same for their console too.
So people should just stop buying games that are not on phyical media. THat will get Sony to change fast.
> Sid Shuman (he/him)
Ironic to be excluding the same percent of the population as the population he is being inclusive for
I find this comment substantive in that it may spark introspection by the decision makers in his or similar positions
This is ridiculous, and not long after they've been updating their ToS to require you to sign in and phone home in order to continue to be allowed access to your digital library.
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
It’s not corporate speak - they have hard data in digital vs physical sales that they report on every quarter:
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
> If buying isn't ownership, then pirating isn't stealing.
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
You'll own nothing and be happy
Aaaand I'm not going to buy a PS6.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
But those are still digital-only platforms, with a chance of them disappearing. Epic is the biggest risk there, I think.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
It's important to note that that vendor specific computer is 1) cheaper then a PC that can play equivalent games, and 2) much more reliable (i never have to mess with drivers, updates just work, etc...)
I don't buy every game on a physical disc—I don't see the point for live service games, for example—but I do have a fairly large collection of physical PS5 games because I like that assurance that I can continue to play that game forever. I guess what we see here is that after 2028 I have no reason to own a PlayStation ever again.
We use M-disc for archival. Fuck Sony.
> As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital
_Goddamn citation needed!_
"You'll own nothing, and you'll be happy."
Unsurprising. [0] This is even before 2030 and you will own nothing and be happy.
Get ready for your games to be delisted [1] as you never owned them in the first place (unless you have the disc)
[0] https://news.ycombinator.com/item?id=33362792
[1] https://news.ycombinator.com/item?id=32049626
> unless you have the disc
Is that really enough? AFAIK many PC games with SecuROM won't ever work without crack, as that entire DRM is incompatible with modern OSes.
There is a simply countermeasure.
Don’t buy their consoles and games
Step by step...
Now Sony can take away your entire game collection at any time. If you get flagged by some random AI system and your account gets flagged you can kiss goodbye to hundreds of dollars worth of games you have.
I used to think this was bad, but honestly? It’s just games. Some people buy tons of digital games they literally never even play. If they were physical games, imagine all the e-waste.
And what’s the point of physical games? So you can play the game in 30 years from now on some retro console you’ve diligently maintained?
Get over it, you’re not going to do any of that. There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game. There’s constantly new games coming out all the time, you will just keep buying and buying games, you play them for a bit, and then you move on. It’s not “buy it for life”, it’s buy it for right now have fun and move on. Live in the present, don’t worry about the future.
Even people who have retro consoles and collect physical copies seem to mostly do it for collector purposes. When they die, their kids will send all that to a dump or pawn it off. Pointless.
There are a ton of amazing games that people still enjoy today that would be essentially impossible to get ahold if they were only available through DRM'd digital downloads. I agree the physical media is more of a nostalgia thing in principle, but a) that doesn't make people's enjoyment of that part invalid, and b) it's not a like-for-like, because digital downloads on the whole do not allow the resale that physical media does, nor apart from some notable exceptions do they even guarantee continued access to the game. I feel like what you're saying here is implying that there is no value at all in older games and you would rather people stop enjoying them.
I agree with most of this, which is why emulation is generally better unless you specifically want to operate/show off a museum.
Maybe things will be like the Nintendo BS-X where people will reverse engineer consoles with games downloaded to extract the game from it.
That being said I do have a physical Atari 2600 with a few games. Astroblast with paddles is still a fun game today, and Video Olympics (the Atari VCS version of Pong) is extremely fun to bring out at parties.
Replace 'games' with 'books' in your comment. Would you feel the same way?
>There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game.
Huh? You won't replay every game, sure, but once in a while you'll find a game that you keep coming back to even many years after first playing it. The last time I played Pokémon Red all the way through was only a few years ago. I have permanent Deus Ex, Crysis, FEAR, and Duke Nukem 3D installations on my hard drive, so I can run them for a bit whenever I feel like. Maybe once you put down a game you never pick it again, but don't assume what is true of you is true of everybody.