When I first used Calibre I thought it was a disorganised mess trying to cram too many features in one app.
Over time I learned to appreciate the vision: it’s not the stereotypical modern streamlined app, it’s the cockpit of a spaceship. It’s AutoCAD for ebooks. I really enjoy that application now, I haven’t even scratched the surface of its featureset.
I heard the author gets very defensive of his design choices: good, I wish we had more opinionated app developers in FOSS.
I love Kitty. I've used it since discovering it in about 2019 and it strikes the right balance of things.
It's easy to customise, super fast, light on resources, available in my distro's package manager and while the author might be a bit prickly at times, he does a fantastic job leading the project and keeping things focused.
I'll give the new shaders a try but the animated cursor is probably busy enough for me already.
I haven't try Ghostty, but what I like about kitty is that it's performant, easy to customize (often it's just one line to add and you get that new feature you want), I like their defaults for tabs, layouts. It's not overwhelming but not too minimal either. I just find it's a sweet spot. I also somehow like the personality of the maintainer which seem to have a nice vision for the project. My major gripe is that it's not available on windows, but anyways I rarely use microslop products nowadays.
AFAIK, Ghostty is as performant. At least, on macOS. I used both and didn't see much difference. Decided to go with Ghostty as it feels more native than Kitty.
Very similar, about the only difference from user perspective is that Kitty has a slight content 'wobble' on macOS when resizing the window (this typically happens when the content is rendered via an MTKView or CAMetalLayer and its parent view's 'layerContentsPlacement' isn't anchored to one side during window resizing). That would be trivial to fix though.
PS: another difference is installation size, on macOS Kitty is about 246 MB while Ghostty is 67 MB (and it looks like Kitty comes with a glslang shader compiler and python 3.14 frameworks, which together already take up 32 MB).
TL;DR: it feels like Ghostty is paying a bit more attention to platform-specific aspects than Kitty.
Also funny/sad: both call themselves 'cross-platform', but then don't support Windows (only various UNIX variants).
> Also funny/sad: both call themselves 'cross-platform', but then don't support Windows (only various UNIX variants).
This still qualifies as cross-platform though. Cross-platform doesn't mean "all the platforms" or "all the platforms with the biggest market share in the segment of the application".
Maybe, but it reminds me of the bad old days when Microsoft talked called their applications 'cross-platform', and then they just meant different flavours of Windows ;)
Kitty is my go-to for the Linux desktop. I discovered it in an early stage and really liked it from the beginning. It’s great to see that the project continues to be developed so vigorously.
Nice. I love kitty. But somehow I just realized I'm stuck in 0.47 even though I'm on Fedora, it's like 6 months old. Excited to try the automated session restore.
I recognized him name from Calibre: https://calibre-ebook.com/about
What a legend.
When I first used Calibre I thought it was a disorganised mess trying to cram too many features in one app.
Over time I learned to appreciate the vision: it’s not the stereotypical modern streamlined app, it’s the cockpit of a spaceship. It’s AutoCAD for ebooks. I really enjoy that application now, I haven’t even scratched the surface of its featureset.
I heard the author gets very defensive of his design choices: good, I wish we had more opinionated app developers in FOSS.
It's tastelessly designed.
It’s like UI outsider art. The Shaggs [1] of interface design. Can’t decide whether it’s hideous or wonderful.
[1] https://en.wikipedia.org/wiki/The_Shaggs
[delayed]
I love Kitty. I've used it since discovering it in about 2019 and it strikes the right balance of things.
It's easy to customise, super fast, light on resources, available in my distro's package manager and while the author might be a bit prickly at times, he does a fantastic job leading the project and keeping things focused.
I'll give the new shaders a try but the animated cursor is probably busy enough for me already.
Just a PSA for people who don't know and have a "normal" DPI monitor: bitmap fonts are intentionally not supported by Kitty.
Automated session restore might make me go back to Kitty from Ghostty.
Oh wow, I did not expect not only that many interesting changes, but also that many which seem actually specifically useful to me - very cool to read!
I love kitty, have used it for a long while now and pretty happy, except for that one thing about ssh xterm - but even that is mostly minor.
Really cool to see such active development of an already perfectly capable and working software.
I have the same SSH qualms. I still use it because there's not much better for what I need.
To someone uninformed, how does this compare to Ghostty?
[delayed]
[delayed]
Ghostty UX feels more polished compared to Kitty. I tried Kitty for a while but just did not like the default UX.
I haven't try Ghostty, but what I like about kitty is that it's performant, easy to customize (often it's just one line to add and you get that new feature you want), I like their defaults for tabs, layouts. It's not overwhelming but not too minimal either. I just find it's a sweet spot. I also somehow like the personality of the maintainer which seem to have a nice vision for the project. My major gripe is that it's not available on windows, but anyways I rarely use microslop products nowadays.
AFAIK, Ghostty is as performant. At least, on macOS. I used both and didn't see much difference. Decided to go with Ghostty as it feels more native than Kitty.
Very similar, about the only difference from user perspective is that Kitty has a slight content 'wobble' on macOS when resizing the window (this typically happens when the content is rendered via an MTKView or CAMetalLayer and its parent view's 'layerContentsPlacement' isn't anchored to one side during window resizing). That would be trivial to fix though.
PS: another difference is installation size, on macOS Kitty is about 246 MB while Ghostty is 67 MB (and it looks like Kitty comes with a glslang shader compiler and python 3.14 frameworks, which together already take up 32 MB).
TL;DR: it feels like Ghostty is paying a bit more attention to platform-specific aspects than Kitty.
Also funny/sad: both call themselves 'cross-platform', but then don't support Windows (only various UNIX variants).
> Also funny/sad: both call themselves 'cross-platform', but then don't support Windows (only various UNIX variants).
This still qualifies as cross-platform though. Cross-platform doesn't mean "all the platforms" or "all the platforms with the biggest market share in the segment of the application".
Maybe, but it reminds me of the bad old days when Microsoft talked called their applications 'cross-platform', and then they just meant different flavours of Windows ;)
Proper Windows support is not easy to archive. Plus with Windows Terminal being good enough and open-source, there isn't much incentive to support it.
Kitty is my go-to for the Linux desktop. I discovered it in an early stage and really liked it from the beginning. It’s great to see that the project continues to be developed so vigorously.
> Restore after logout
Awesome. I built a janky version of this for myself but I’m glad it’s supported natively now.
Nice. I love kitty. But somehow I just realized I'm stuck in 0.47 even though I'm on Fedora, it's like 6 months old. Excited to try the automated session restore.
Tbh the quick access terminal stuff in this release is what I wanted three years ago when I wrote my own wrapper
It doesn't work on Windows. What are your favorite Windows alternatives?
Windows Terminal. I used to use things like Kitty but don't see a need these days.
Looks fun